Showing posts with label table. Show all posts
Showing posts with label table. Show all posts

May 24, 2024

Plate 28 from "A celestial atlas" as a generic die drop table

Source: Wikipedia


Print out the above on a oversized paper, and drop dice on it to create a random encounter.

E.g. drop three die and use one to determine the monster/creature, one to determine weapon, and the last to determine weakness/weak spot on body.

Or instead of dice: put it on the wall and throw dart! Or dip your dice in paint and throw those instead on the wall.

Anyway, you could put a meaning to different dice and drop those on the atlas above and interpret the results and be very happy according to this table:

1d4: Major feature of monster (e.g. drops on wing = flight)

1d6: Minor feature of monster

1d8: Weakness

1d10: Desire/motivation

1d12: Number of lines touching underneath = hit die

1d20: Last kill was this

And - AND! - the creature's reaction towards the party is based on the total number of even/odd dice; more even dice = happy creature, more odd = not happy.



Aug 8, 2023

My Secret Santicore 2014 entry: People at the bazaar!

For reasons unknown, I stumbled upon my old Secret Santicore 2014 entry - and actually, quite liked it!

And since I quite liked it, and couldn't find it here, I thought I should archive it here as well, since although the tomes of the Santicore contains multitudes of infinite wisdom, they are just exactly that; TOMES.

(And I find the font hard to read.)

The request was as follows:

Most cruel of givers, I a humble petitioner ask for a means of filling my seedy marketplace with scoundrels, villains, shifty peddlers, beggars, vagabonds, and their ilk. But not just who they are but why they are at the irreputable bazaar. The place is busy and though a person may only meet 20 people in the course of their visit, 100 people would not be unreasonable.

Thanks!

J.F.


(I never did find out who that was.)

So I naturally made a d100 table of people; roll once and read across, or roll once per column.

Of course, Blogger wasn't made for displaying tables, so I tried my best to fit it below without screwing up the AMAZING page layout (it's all just text so you should be able to just copy-paste it), you may need to scroll horizontal. But there's also a pure sheet version on Google Drive if the one below gives you trouble.

OR...just use the button below the table. It is INTERACTIVE and will DIGITALLY produce a random person for you! The mind boggles!


#First nameLast name (1st part)Last name (2nd part)Business at the bazaarSecret
1AbgadKnifeheartSells meat of unknown origin; 1 in 6 contains beneficial parasitesBeen tracking the party for days
2AhqMoldearsSells painted pot shards as relicsStolen identity
3AlmondOlddaughterLooking for ... (roll up another person)His/her teeth are living beings; last of their kind
4AziriPocketfarerLooking for a blood magician named ... (roll up another one)Wanted for murder
5BadseyTwixtrusePrizefighter; last match was against ... (roll another)Mind reader; mute
6BarkerBrothbratWears a porcelain maskActually two people, one standing on the other
7BillobiWarringmoorCrawls on a all four, searching for that "special" coinBreed imps at home in his/her cellar
8BogTottriplerCarries a big animal cage, says s/he lost "them"Spoils food just by touching it
9CagSkarbringerPickpocketing (bad at it)Body smell is slightly toxic
10CooBoothbubPickpocketing (good at it)Undead without knowing it
11CutToeeyeExotic fruit merchantCan't lie (under a spell)
12DodgerAshhaterPalm reader (quack)Can't tell the truth (under a spell)
13DongTeethtosserBodyguard for ... (roll up another person)Steals memories
14DruttPratthrasherBroke merchant just closing up his shopShrinks to pixie size during night time
15EdmaStarwhispererSelling home-made maps to a newly discovered continentBored noble, playing "common"
16EstraFeartrawlerDoomsayer (can't shut up)Dies every full moon; reincarnated at the next
17EugenMothmanglerMimer (unappreciated); specializes in "death-faces"Clothes are a parasite
18ExoBabyburierHatter; everything's made of foodKeeps a log book at home with details about every person s/he's ever met
19FarthingtonGobcollectorLoafer; can whistle the spell Strong WhistlingJust robbed a friend of the party
20FatherFilthtasterLocal guard (corrupt), works in pairs (roll up another person)Working in collusion with another merchant; steals goods to sell
21ForlornSaltmineFishwifeWorking with the law enforcers
22FhfLogand mudSells love potions (1 in 6 are magically, but actual emotion is random)Paints charms all around town; may attract pixies
23GargaFartfobHas miniature golems (clay) for saleSound of voice is delayed due to excessive time travelling
24GlothPissmasterKnown drunk, ignored by mostDust collector; tries to invent a new type of golem
25GyKnobholeMerchant of extremely tiny weapons (finger sized)Can turn small amounts of sand into glass at will, but will lose life doing so
26HastenRotwellMerchant of ridiculously large weaponsWakes up every day with one prepared spell, but have no idea what it will do
27HogMuchlessTrying to buy meat but cannot speak the languageHas an unhealthy affection for cats
28HoopOathbendDrawing symbols on the ground (manic)Stalks ... (roll up another person)
29IdleTickbloodSings for money (knows one song)Has a cast iron foot (cursed by a witch ten years ago)
30IhmrenPalmbleedLooking for trouble (already got a black eye)Actually a forgotten minor deity (forgot it him/herself)
31IinezSandpeelerLooking for a translator; has cryptic, unreadable note found in a potBoth hands turn into solid iron when angry; almost drowned once
32IridiaMarrowsonSells outlawed wine (or so s/he says)Possessed by a demon; original soul lost
33JahajaHillbarrowLost, naked, speaks gibberishWill start stalking party if approached
34JarminRoughflingerMember of Priesthood of Animals; chants by imitating animalsLevitates 1 cm above ground at all times; will die if feet touches
35JilMinxfleshHungover poet at it again; arms tattooed with poetryHalf-tree, half-human. Hunted. Keeps to him/herself
36JugCopperwoundJust a nobody. No teethCollector of shrunken human heads, still kept alive through magic
37KarDirtwidgeonStreet food; everything from the seaAll items owned/sold are cursed; something about his/her hands
38KendrickWightcraftStreet food; dogs, catsWerehuman; turns into a different type of person at full moon
39KokiTrolllordStreet food; large beetles that must be eaten aliveFence (low-risk stuff); 1 in 4 are broken
40KovetZestpoundPotter (not a very good one). 1 in 20 pot contains a strange note from ... (roll another)Fence (high-risk stuff); 1 in 12 are magical; 1 in 6 are cursed
41LadyKillheadFletcher; arrows are bent and looks more like twigs, but works anywayKnows the way to the hidden bazaar underground
42LazaBumblefumblerFletcher; living arrowsHis/her shadow is actually another living entity
43LumpLungbellSells expensive pictorial carpets; 1 in 12 is an actual dungeon mapRuns one of the many local gangs together with ... (roll up 3 more people)
44LyNoseodorBack-of-the-hand reader; can see person's complete historyHas already stolen something minor from the party
45MamaUndersungThimbleriggerSelf-fulfilling vampire hunter; needs no real proof of person actually being a vampire
46MaggotCodwingPortrait artist; after completing the painting, will tear it apart and shout "RUBBISH!"Has a demon maggot infestation bubbling in his/her stomach
47MuckNinepotJust another nobody that happens to look like your mirror imageA horn is growing from the top of his/her head (hidden under a leather cap)
48MildewFiddleheelSpecializes in spices, lacks eyebrowsForced to lure away children to a troll bridge just outside of town
49NourSickpusCrazy; acts like a stray dog; good at finding peopleGets town gossip from gargoyles
50NadiaGibfinBoatsman; looking for a crew to sail to a newly discovered continentDrips poison in food around the market
51NyddPoorishBoatsman; looking to replace his former crew that...uhm...isn't...eh..."here" anymoreThe head is the only solid form on this body; rest is gas (hidden under clothes)
52NellLittleletterGravedigger, emaciated; looking for a new shovelHas a mechanical heart
53OrtNeckrugUser of flying ointment; cats follow him/her at a distantCan command small amounts of gravel for a short period of time
54OndoSmallfryRecruiter for Cult of the Free Flesh; looking for volunteers to sacrifice themselvesHas a treasure map tattooed on his/her body
55OzeFishdroughtHitman; offers people to hit him/her for money; Left eyeball isn't his/hers; belongs to a witch that spies on the town
56PebbleBeetleporeEats onions; talks about the old days and the old bazaarAges ten times faster than a normal human
57PoriyaNaildwellerWashes hair in mud; says s/he's worth itPigs recognizes him/her as their true savior
58PoppySorepickerSells mules; looks like one, smells like one, talks like oneAstronomer; just made contact with a distant star through quartz crystals
59PixBonecallerTosses cabbages from a rooftop, shouting "INFIDELS!"Heartbroken; planning the great revenge that will "show them all"
60QalaRumhoofTown crier; mostly made-up newsEyes and ears are detachable; used to work as a spy
61QuintonGelribWears Boots of the Toddler; makes you walk like a drunkAvatar of an avatar of an avatar of an extremely local deity (as in this street)
62QooWetwitSnake charmer; plays a flute; has several bite marks in his/her faceHas the reanimated body of ... (roll another one) in his/her cellar
63QitFootlooseChased by ... (roll another one), claims s/he stole his/her hatBack is covered in eyes; all but one focuses on the same thing
64RustWitherskinSells blessings; writes them up on the spot (two-liners that rhymes; 1 in 20 works)Coughs copper coins
65RaziMaulpineThe Herald of Unwanted Things; clothes made of trash (quite mad)Traps people in a small handheld mirror during the full moon
66RouliaHerringherderAlchemist; can break down smaller things into salts and strange componentsWorshipper of Asudem, a cult that tries to turn statues into people
67RufIronbellyScryer; sells glimpses of peoples homes (1 in 12 are real)Shadow catcher; grinds them to dust; powder can be used for reanimations
68SofiMouldpieScryer; sells glimpses of peoples secrets (1 in 12 are true)Mind and body are separated each midnight for two hours as distinct entities
69ShahabGarpipeWriter; selling his/her latest book "The Bazaar Below Us; A Child's Tale"Runs the "Small Monster Zoo" at the hidden bazaar underground
70SirFerrypinSells puff pastry that looks like snails, worms, maggots, etc.; filledGills; need to find water to breathe in every ten minutes
71ScarSowfeyPart of a travelling theater group (roll three more people)Teleports five feet in random direction every time s/he farts
72TallyAleroodSells used capes; 1 in 12 smells of garlicBoth will perish if eye contact is made with ... (roll another one)
73TurtleHemfieldSkinner; specializes in pallas's catsRoll four more people; these five can mend into a giant once/day; this person is the only one who knows it
74TabLockscytheButcher of few words; nobody seems to know what happened to the last oneKing/queen on the run from tireless assassins
75TamaranThrummowerWill do anything for cinnamonCan stretch arms up to three meters
76UmaTallmoleSells intelligent crows as companions (1 in 6 isn't intelligent; 1 in 4 isn't loyal)Produces threads of silk from his/her own body; 1 in 6 risk turns into a cocoon instead
77UffSweatbrimMonster hunter looking for ingredients for his/her next trapFormer head of the local thieves guild; wanted by most; planning to leave town
78UhnfeynOwlhawPoet; shouting his/her newest piece "WHY I LOATHE ..." (roll another person)Turns into an indestructible statue when threatened
79UboColdgraceFarmer, selling crops; avoids eye contactEscaped prisoner; circle tattoo on neck s/he tries to conceal
80VizFungisteadDebt collector; currently looking for ... (roll three more people); will pay for aidHas a small vial of liquid annihilation; saving it for the revolution
81ValaBadgertoilBeggar; claims s/he recognizes the party; looks a bit too cleanVentriloquist; uses it to trick people into believing they are haunted
82VexShrubrotSells umbrellas made of animal skin (some works as shields)Works together with ...; leads people away into alleys and mugs them
83ValdibartRosyridgeBeggar; will work for food (unreliable)Pirate captain; rest of crew are hiding in the underground bazaar
84WennAtnoonFace painter; 1 in 12 chance paint will protect as a helmet for the rest of the dayLast guardian of tiny, tiny forest world; keeps it in his/her hat
85WinthropStockcroftSells chickens large enough to ride onTrying to find ... (roll another), a demon s/he summoned up and released
86WafaWallloveHireling; looking for work; chewing a boneFootman of the rebellion. Waiting for a signal from ... (roll another)
87WheelerInnhouseFailed wizard selling mischievous spells (Legtripping, Hairdoundoer, Dog breath, etc.)Cries blood, bleeds water; half-aquanoid
88WastestoneClaims to be able to train anything into a war animal; sells small dogsHas richness at the underground bazaar but forgot the way
89XinjiangNobrickJester in exile; melancholic; torn clothesSmuggles strange things from the underground bazaar to the surface
90XipeGreysourSells clay pots that explodes on command; no eyebrowsConsumes food by absorbing its energy; two antennas folded into his/her ears
91XosaSeepcellarBarrelmaker; shabby, beardedBounty hunter; looking for ... (roll another)
92YariWoodbugForges crude weapons from scraps (bones, hide, broken pots)Ex-assassin; toes are actually concealed daggers that come off
93YorkStreetpughSell trinkets made of fish bones/scalesPetty thief; can squeeze body into tight spaces; almost gelatinous
94YmnTwinecotMusician; plays an instrument that seems to be almost playing itselfRuler of his/her own plane, that's completely empty; small trinket around neck is the key
95YamanqaStyarchUsed to work as a food taster for a far away queenShaman from a tiny, tiny forest world; grew out of his/her world; searching for it
96ZanWeebaldShifts in and out of this plane at random; will pay greatly to have it stopBases all decisions on a roll of a die
97ZoppFreeoreClaims to have been married to a bear once; lots of scar tissue; wears eye-patch; yellsHas the Devil's Dagger stuck in his/her chest; if removed, will summon 27 devils
98ÅlrickSeascullCursed; appears as flat painting in our worldDisguised troll from the underground bazaar; a comb keeps the illusion intact
99ÄlskadeRipefigSells hallucinogenic mushrooms (1 in 30 are potent and will materialize the visions)Has a hidden collection of ceramic cats at home; their waving paws dictates his/her life
100ÖlToothumSells leashes; once bought, they tether to an invisible animalPipe smoker; secretly smokes hair from other people to reveal their secrets (1 in 20 are true)


Jul 17, 2023

Gastropod die drop table

Print out the following photorealistic illustration of multiple slugs and snails for your next game. When you need a slug or a snail, just drop a die and use whatever it fell on.

(For those eco-friendly, non-printing people out there, please find a compiled table after the image for your convenience.)

 


Random gastropod encounter table to be used instead of the die drop alternative above:

  1. Slug
  2. Snail


May 4, 2023

Random tables: just switch titles

If you have a bunch of random tables (you know, "Why is this item cursed", "Why are these goblins here", "I search the body" and so on), but you want more, or you want to spice them up, or make them interested again - just randomly switch around the titles of the tables and go with that.


Sep 14, 2021

Literal Swedish translations makes a tiny location table

  1. Perch swamp
  2. Heritage bud
  3. Children lake area
  4. Fire croft
  5. Fog home
  6. Mire bay
  7. Beauteous oath
  8. Father's croft
  9. Tranquillity home mountain
  10. Free hammering
  11. Wife reverse
  12. Bird bay
  13. Pelt swamp
  14. Pelt rapids
  15. Old string
  16. Goat mountain
  17. The stew
  18. Double cream island
  19. Green nock
  20. Shark croft
  21. Hand beer
  22. Ocean rock strait
  23. Weekend island
  24. Whole ridge
  25. Home lake
  26. Side stitch isthmus
  27. Heave island
  28. Hear village
  29. Gust end
  30. Mud live
  31. Ice branch
  32. Ice take village
  33. Hunter's know
  34. Wolverine swamp
  35. The man bed
  36. Wedge
  37. Nugget mountain
  38. Charcoal bay
  39. Cross hill
  40. Cow bay headland
  41. The king's bed
  42. Randy bad
  43. Crone island
  44. Source ridge mountain
  45. Flesh tag
  46. Stock rapids
  47. Famine
  48. Look for rapids
  49. Suffer croft
  50. Little forest
  51. Lime tree island deep
  52. Goal meadow
  53. Light water
  54. The calm
  55. Trickster headland
  56. Tall ones rode
  57. Tall stream
  58. Ransom
  59. Stomach goose
  60. Stomach smile home
  61. Thin
  62. Grind well bay
  63. Ant ridge
  64. Moon gravy
  65. Down village
  66. Northern stream construction village
  67. New maiden
  68. Sneeze eating
  69. Coin rapids
  70. Stick croft
  71. Pure current
  72. Travel island
  73. Pure iron
  74. Mother's wood
  75. The funnyness
  76. Field flow
  77. Rose eye
  78. Square bay
  79. Raw hill
  80. Shrimp isthmus
  81. Fox landing
  82. Red stream isthmus
  83. Smoke stream
  84. Red ridge flow
  85. Cairn tea
  86. Roared bay
  87. Hall town
  88. Make inlet
  89. One's croft
  90. Shout croft
  91. Tailor red village
  92. Blame mountain
  93. Battle isthmus
  94. The little wall
  95. Big pipes
  96. The large scythe
  97. Big harness village
  98. Tooth lake castle
  99. Crosswise rode
  100. Beer indweller

 

(Follow the Swedish tag for more nonsense!)

Aug 20, 2020

Why are these two wizards arguing?


  1. "You know that toad you borrowed? The TOAD? You know which one I'm talking 'bout! That toad was a gift from his fey lordship HIMSELF - don't you roll your eyes, you know I'm very close to the fey lordship himself, we go a long way back, the two of us, certainly longer than YOU, dirty thief! That TOAD is needed TODAY if you DON'T MIND - what was that? You what now? You used the WHOLE toad? Are you daft? What are you brewing, poisonous health potions? Come on, just quit already, get a proper job, stop dabbling you stupid bastard! And now you own me TWO toads!"
  2. "TWENTY FIVE METRES, IDIOT! IT'S SUPPOSED TO BE TWENTY FIVE METRES! HOW COULD YOU NOT HAVE MEASURED THE DISTANCE BEFORE YOU STARTED CONSTRUCTING YOUR BLOODY TOWER? AND WHY THE BLOODY HELL IS IT LEANING? WHO IN THEIR RIGHT MIND BUILDS A BLOODY LEANING TOWER? IT BLOODY LOOKS LIKE WE GOT A THING GOING ON! I DON'T ASSOCIATE WITH ANYONE! WHAT'S THAT? WHAT? FRIGHTFUL? I'M A BLOODY WARLOCK IN A BLOODY TOWER, YOU BLOODY IDIOT, IT'S SUPPOSED TO BE FRIGHTFUL AND INTIMIDATING! NO I DON'T CARE FOR YOUR TOWER SHAPED LIKE A SLEEPING CAT, IT'S STUPID AND IT'S MAKING ME LOOKING STUPID TOO!"
  3. "Gwendolyn, oh Gwendolyyyyn! Are you theeeere, you old hag? I knooooow you're listening... Do you like wyverns, dear Gwendolyn? Winged creatures, big teeth, leathery skin, much like yourself? Oh Gwendolyn, I just know you love them, seeing how much you've got in common, you old bog troll. Did you know, oh Gwendolyn, that they lay eggs? Hmm? Oh that's right, you do too, I forgot! Anyway, dear Gwendolyn, when I woke up this morning and took a stroll through my tower of magical awesomeness, can you guess what I stumbled upon? Hmm? Well I turned a corner, and lo and behold, there was such a beast - in my tower! And below it, a faintly glowing sigil, obviously a teleporter of some kind, and it was your sigil, dear Gwendolyn, I recognize the markings, so at first I was all like Oh my dear Gwendolyn how kind but surprising of you to drop by! But after having counted the creature's fangs, I realized it was one of those wyvern creatures, and not you, dear neighbour! Anyway, Gwendolyn, you stinking pile of troll waste, I just wanted to thank you for this gift - a remarkable creature indeed, unlike yourself - and let you know that I'm preparing something in return. Oh Gwendolyyyyyn, I know you can hear me...."
  4. "Oh, this cauldron? This cauldron right here? That's bubbling and sizzling and steaming away quite happily? Oh that's my cauldron now. No, it's mine. No, you mean it used to be yours. No, it's not theft. You know why? You know w- stop talking, Fenrick, just st- No, listen to m- listen t- Stop interrupting, Fenrick. It's not yours anymore. It stopped being yours twentyfour hours ago, you know why? You kn- Stop interrupting, Fenrick. Stop it. I don't care if the other wizards can hear us, they already know what you did with that queen of the fey. Yes they do, Fenrick. Yes they- Stop interrupting. You can stay in that miserable tower of yours, a ruin, just like yourself. Yes you're a ruin, Fenr- Stop interrupting. Just stop it, everybody knows what a fool you are. You stay there in your powerless tower, and I and my cauldron will travel the world for once in this wonderful tower of independence!"
  5. "POOPYHEAD? HEY, POOPYHEAD? MADE YOU LOOK! HA! HEY, YOU KNOW WHY YOUR WIZARD HAT IS POINTY? BECAUSE...BECAUSE...WELL IT'S BECAUSE YOU'RE A POOPYHEAD! NO I'M NOT ANNOYING, I'M A WIZARD, POOPYHEAD! AM TOO! AM TOO! WHY? BECAUSE MOTHER SAID SO! WHAT WAS THAT? WHAT DID YOU SAY ABOUT MY MOTHER?! YOU TAKE THAT BACK! TAKE IT BACK NOW! SEE THIS? HEY! SEE THIS WAND? TAKE IT BACK OR I'LL USE IT! YEAH I'LL TURN YOU INTO A...INTO A...I'LL TURN YOU INTO POOP, POOPYHEAD! OH DON'T PUSH IT, DON'T PUSH IT POOPYHEAD, I WILL USE IT! WILL TOO! WILL TOO! OH THAT'S IT, I'M TELLING MOM!"
  6. "Hello dear neighbour of wizardry, please excuse me for waking you up in this late hour, for a small chat over the crystal ball. I hope I didn't disturb your sle- oh you were fast asleep, hmm? Much like the night before this? Oh I'm truly sorry, dear neighbour, you must excuse this old wizard for not remembering this, I have this urge to welcome new wizards into the neighbourhood. Oh did I already? Thrice? But surely not in this late- oh I did, you say? That's unfortunate. Well I shan't keep you up, sleep tight, ta da."

    "Hello dear neighbour of wizardry, please exc- Oh I'm sorry, were you asleep? No, I think you must be mistaken, I don't recollect that I called you over the crystal ball a mere hour ago? Or did I... You mustn't be mad at me, dear neighbour, I'm old and hardly remembers anything, be it first level spells or friendly welcoming calls. Absolutely, you do so, go back to sleep, I apologize aplenty. Sleep tight, ta da."

    "Hello dear neighbour of wiza- Now, now, there's no place for that kind of language, dear neighbour. Yes, I know what time it is, I have a summoned a clock familiar for just that cause, it's very handy and... Oh my, look at that clock, it's so very late. Yes I do understand now why you were fast asleep, I am truly sorry, dear neighbour. It's so very late, that you'd could almost call it early morning, isn't that so? I find that fascinating, the eternal struggle between night and day, don't you? Oh, you- Yes you do so, go back to sleep. Sleep tight, ta da."

    "Hello de- Well I must stop you right there, dear neighbour, that's not a very nice way to say 'good morning'. I may be old and have heard plenty in the way of profanities, but I'm not immune to bad language. Especially not when it's not justified! What's that now? Constant calling you? Now, now, why would I do that, dear neighbour. All night? No you must've mistaken me. Hear me out, dear neighbour: I'll look past this little incident, because I'm a firm believer of a good community, especially amongst us neighbouring wizards. It's a lost art, living alone in towers, don't you agree, hmm? You know what, dear neighbour, you go and have yourself a nice cup of something, and I'll call you back in an hour or so when you've settled down, right? Talk to you soon, ta da."




Mar 5, 2019

30 minute map: Loch Pyramid

Loch Pyramid

A 30-minute map and adventure - I spent 15 minutes on the bloody one-line drawing below so I don't have much time left!



Background generator

  1. The pyramid has been used as a trashpit for the last century, but it doesn't seem to ever fill up. Something inside is consuming the trash
  2. This site by the water had neither a pyramid or the pillars last night. They are wet as if they were washed up from the beach below
  3. The very ordinary looking house on the courtyard in front of the pyramid seems out of place. No one can remember building it. It has no windows, and the front door is locked. Vultures flock on the roof, far above.
  4. Water levels are rising alarmingly fast each day, and the old campsite below is not safe anymore. Caravans are seeking shelter on the plateu on top of the stairs, but the old legend about jinns stealing things and keeping them in the old pyramid is always near. Two nights ago, the court wizard disappeared, and last night her head came rolling down the pyramid. Stranger still, she's still alive.
  5. Birds are diving into the sand on top of the plateu as if it were just water. The plunge in, disappearing beneath the sand, and come up some minutes later with pearl beads and gemstones. But once in a while, the beads are replaced with freshly cut fingers or eyeballs
  6. It's a mimic




May 15, 2018

Regardless of experience points, you may only level up...

  1. Dancing on a rooftop
  2. Holding a bouquet of at least seven different flowers (and then tasting a petal of each)
  3. Riding a winged evil, holding on to its ears
  4. Failing a jump across a great chasm
  5. Starting a false rumour, and be able to hear again from someone else
  6. Circling a goblin three times
  7. Making a public announcement that discredits you in a town square 
  8. Crawling under a pig twice
  9. Singing in a prison cell
  10. During a siege
  11. Steal something and return it the next day - unnoticed
  12. Successfully impersonating a noble person and fooling at least two

Sep 24, 2017

Golemblins

If you fill a wooden barrel with goblin intestines - and one or several other mundane things - under a full moon while reciting the nine verses of Bubbling Blurbs of Boghat, you'll get a golemblin.

For every mundane thing you throw in, roll a d6 and look up the result below:
1: utter failure. Regardless of what you've tossed in, the golemblin goes insane and rages, starting with you
2-3: yay, the item's positive side-effect kicks in
4: both positive and negative side-effect (if any) kicks in
5-6: yikes, only the negative side-effect of this item kicks in

Golemblins speak ghargel - a mixed dialect that sounds like stew cooking. If a golemblin gets into a heaty discussion, it may start to leak some of its gooey inside through whatever cracks in the barrel it speaks through (some golemblins have thus talked themselves to death by dehydration).

You may put in some other stuff as well to give additional properties. Be inspired by this nice table compiled by the folks over at Google+:

#ItemPositive effectNegative effect
1Copper wiresElectrical attackChance of getting electrified and stunned when hit by metal
2Hot coalsSmoke attackGets a heart of burning coal that needs to be kept burning by feeding it hot embers. One hot ember keeps the heart burning for 24 hours. There is also a chance the Golemblin creates a small flame around it whenever it takes damage.
3Raptor clawsExtra claw attackGains an extra arm and claw but develops physical dysphoria and gets -1d6 on all attacks
4Crystal ballClairvoyanceMakes a sound of crushing glass when walking that can be heard about 20 feet away
5Elf earsSharp sensesElf ears
6Crushed butterfliesFlightAddiction to pollen
7DucklingMore obedient to its creatorWon't shut up
8Beef shankMore HPIs lazy and sleepy all the time
9Jug of moonshineBonus to morale, immune to fearSings, stumbles, is drunk all the time
10Bowl of curdled milkFireproofStinks
11Sulfur and saltpetreShoots fire blastsExplodes when reduced to 0 hp
12Hangman's nooseHas +3 to all saving throwsEveryone in 10' radius has -3 to all saving throws
13Big diamondAC as full plateKleptomaniac
14Viper skinsPoison biteAlways lies
15Turtle shellPlus 1 to ACMoves at half speed
16Troll skull19 Strength2 Intelligence
17Rabbit's footReroll 1sAlways limping
18Tree branchBark skinStiff like a tree: -1d6 to Dexterity/Agility/Flexibility
19Spotted dogtrip attack and good sense of smellProne to chasing small animals
20Eye of a flesh demon of ChoomCone of Disintegrationdisassociative flesh tends to collapse on a failed Con save every round, pulling itself together slowly
21Big rockSlam and knockdown attack
22Little rockSlingshot attack
23Dirty shoeStinking cloud attack
24Floppy hatCircle of comfortable shade (protects goblins from sunlight)
25EyepatchBlindness attack
26Coil of ropeEntangling lasso attack
27Ingot of ironCold iron attack
28Shiver of silverSilver attack
29Lump of goldDetect richest target
30Clod of claySlowing attack
31Shard of potteryBanish attack (ostrakha)
32AxeheadSlashing attack
33Bundle of boltsShoots bolts of goblin juju
34Stack of paperAdministrative red tape aura increases zone of controlExtremely good at administrative tasks but is not very likely to follow any order unless it is administrative. Has a fondness for complicated tasks that takes long time to complete.
35Coiled springJump attack
36Toy or real clownFear attack
37SnailSlime attackAny movement is at half speed
38Puppy dog's tailAura of cuteness
39Cat eyesSees in the darkGet an own agenda (only known to the Golemblin) to serve itself and wont hesitate to use others to fulfill it.
40Frog legsLeap and swimmingGets slimy mucous coverd skin that is glue like
41Fish tailsFaster swimmingVery short memory
42Seven snakesConstriction attack with intestines in barrelPetrifying gaze.
43Sword and stoneTrue king detectionChance of havinging attacks returned on self.
44Crypt Cup-1d6 to highest ability, -1d6 to lowest abilityIf the same character drings from the cup twice, it turns to dust. -1d6 on ALL abilites
45Molted snake skinOily skin making it difficult to grappleGet blind and only sense vibrations (not that sensitive though)
46Handful of candyMoves faster and is permanently excited (will not retreat)Huge deficit of attention - Easy to distract
47MarblesImpossible to trip and make fall proneClattering noise (no surprise)
48Watercolour paletteCan open passages through walls by painting a door Becomes mute and socially awkward


(Contributors in no particular order: Luka Rejec, Liban Issa, Simon Forster, Łukasz Krupiński, Cody Mazza, Jean-François Lebreton, and that Swedish bloke.)

Some nice illustrations by some very talented people to get your imagination going:

Matthew Adams
("A barrel Golem, made with predominately with snails and spiders. I suspect an apple with a maggot was thrown in too.")

Henrik Rosenborg

Scrap Princess

Scrap Princess


Luka Rejec


Actual footage of an actual golemblin. Taken in Sweden yesterday by yours truly.

Jan 20, 2016

You look up and see...

(in the cave)

  1. A large, crude painting of a human skull with antlers. It's red
  2. Tree roots that somehow managed to crack the stone. A bird has made a nest in one spot
  3. A band of ants marching. Every ten centimeters, there's an ant that's ten times as big as usual
  4. A tiny lizard looking for dew. It's licking the ceiling
  5. A pink gemstone, stuck in the rock. It's warm to the touch
  6. Nothing unusual


(in the abandoned prison)

  1. A clothed, not so complete skeleton, pinned to the ceiling with daggers. Judging by the uniform, it's a former guard
  2. Runes, drawn to look like cracks, that spell: "NENWNWWSW"
  3. A hole, just big enough to fit a child, leading to the section above
  4. A snare made of clothes
  5. Short chains with sturdy hooks at the ends. One is still dangling
  6. Nothing unusual


(in the cottage)

  1. A small mirror, cracked. Some shards are missing
  2. A wooden chandelier with four arms. One candle is black and unused
  3. Torn pages from a book, glued to the ceiling. The facing page numbers are all prime numbers
  4. A thick, grey curtain. If taken down, a cache of hard bread is revealed along with a bottle of wine
  5. Soot. It's smeared across the ceiling and looks almost like a letter
  6. Nothing unusual


(in the forest clearing)

  1. A curious animal head shaped like a pear, gracing down at you. The neck, long and slender, disappears behind the tree tops
  2. The sun, larger than usual
  3. A pack of small birds carrying away what looks like a human body
  4. One cloud that's changing its shape to the beat of your breathing
  5. A small tree, uprooted, slowly drifting away into the sky as if dragged by an invisible force
  6. Nothing unusual

Jan 4, 2016

The village that forgot to feed its giant


I'm too lazy to write a proper encounter table, so here's one big rumour list instead. I'm so lazy I didn't even bother to divide it into proper sections. And you still have to decide which rumours are true. I'm so lazy.

Rumours:
  1. The Four Pillar Pyramid is really just the tip of the iceberg
  2. Jumping into a chasm just makes you reappear ten meters up in the sky, some meters away
  3. The tiny village by the lake really forgot to feed its giant; its spirit will awake next full moon and crush those puny beings
  4. The sand in the south-western dunes is edible and nutritious, although a bit dry
  5. The pillar by the Rim of the World is made of gemstones
  6. Entering a giant's skull with your eyes closed leads to the negative version of this world
  7. There are two blind octopuses searching for each other in the lake. If they meet they'll mend into the creature that'll devour the world
  8. Cursing and waving a dagger is the proper way to greet most villagers
  9. The tower by the lake lacks windows because it is inhabited by vampires
  10. The lone cross at the end of the mountain path isn't a burial site - it's a meeting place, but not for human beings
  11. Most barns in the forest has the rest of the giant's bones. They are said to bring good luck
  12. There are six cave entrances that leads to the shallow netherworld, each with its own kind of polymorph spell cast upon entering
  13. The Rim of the World is also the Rim of the Universe, and thus the Rim of Reality
  14. Every seventh tent belongs to a ghoul. It moves with the nomads but will not harm them as long they offer it human flesh every full moon
  15. The blood of the now gone giant is stored in the bark of the trees
  16. There's a wise woman meditating on top of one of the Four Pillars
  17. Never buy a yellow potion from a dune merchant; it's just camel piss and doesn't grant you immortal life
  18. The two skulls belonged to the same giant
  19. The Star Tower at the Rim of the World is supposed to be a prison, but nobody's heard from the warder in a while now
  20. The dead trees found scattered around the mountains aren't dead, but undead


Aug 23, 2015

Literal Swedish translations makes a tiny encounter table


  1. Shield toad
  2. Leech cone
  3. Sea mouth
  4. Garden sucker
  5. Book ox
  6. Sun blossom fly
  7. Bonfire wasp
  8. Moon horn wether
  9. Packhouse death envoy
  10. Large thorn berry fart
  11. Ogre spindle
  12. Here bird
  13. Tallow ox
  14. Late walker
  15. Fly pouch oak grouse
  16. Finger animal
  17. Humus wader
  18. River horse
  19. Lip bear
  20. Fur flutterer

Dec 8, 2014

Cyberpunk city generator (sort of), part 1

While reading up on the tragic background story of Bubble Bobble the other day, I found myself all of a sudden staring at old circuit boards.

Don't they look like futuristic cities from above? Warehouses, monorails, parks (synthetic, but hey, at least I got a sheep to care for)...

Look at this for instance (from Wikipedia):


This is what I see:


(...and everything between is just streets, LCD-thugs, and beambikers, of course).

Or this rail yard for lightbeamed monorail trains (also from Wikipedia):



To find more circuit boards/cyberpunk cities, just google "pcb arcade" (I added "arcade" because I wanted the boards to look old and/or have more of those big black thingies. Yes, I am aware they do have a technical name, but for now let's just call them thingies).

In part 2 I'll add a bunch of tables to generate LCD-thugs, beambikers, corporations to trust your life with, etc.

Aug 4, 2014

Subsisting in Bandar Karahc

This is yet another take on Jeff's excellent carousing table, only adapted for characters wishing to earn some quick cash in the city (or prevent perishing).

It's more or less a gamble to see if the work you put in earned you something. Like a Deck of Many Things, but for jobs. These jobs are supposed to be the kind that anyone can do without training or prior knowledge. Also, it's probably most useful for broke characters, just looking to get some cash right now.

Note: Since I forgot to include any money or ways of payment in my current game (it can happen), I'll use the term "BK" (for Bandar Karahcs) in the table below. If you happen to use this table you should probably replace that with gold/silver/copper pieces.

You roll twice: once for what type of job you did (list below), and once to see how many hours you could bare it (1d6).

The second roll is important because it determines whether or not you managed to work long enough to earn anything (or if you just quit in disgust).
Example: (+1 BK / 2 hours) means you'll get +1 BK for every two hours worked (round down). So if you rolled a 5 (meaning you worked for five hours), you'd earn 2 BK (5/2=2.5, or 2 rounded down).

Conditions may be stated as well in simple words (EXHAUSTED, ANGRY). These imply penalties to whatever type of rolls you do in your game (e.g. EXHAUSTED means penalty to all strength based checks). I guess you could allow a save for some of these penalties.
The only condition that's special is PICKPOCKET: roll another d6. If you beat the hours worked (for this particular job) you're good, otherwise you've been picked clean of any BKs you earned so far.

These activities are meant to take place during the day. The player may continue to "work" (by rolling again as stated above) until they're 1) tired, 2) the day becomes night, 3) the GM is tired. Just keep track of those hours worked.


JOBS

  1. Sort fluorescence fish at the docks. Hands are glowing brightly (random color) the next two days (+1 BK / 2 hours. REEK, ILLUMINATED)
  2. Barrel mover; roll them barrels all the way down to the docks. Don't think about opening any of them, even if the voice inside tells you to (+1 BK / 2 hours. TIRED)
  3. An old woman asks for help with carrying her invisible dogs (all three of them) around town, since their invisible paws are cursed and will burn the ground. She pays with invisible money. (0 BK / hour. ANGRY, TIRED)
  4. Keep the forge burning, keep the scary, cloaked, eyes-glowing-red, oversized blacksmith happy. (+1 BK / 2 hours. EXHAUSTED, NIGHTMARES)
  5. Food taster for Botros abd Diryaq, the paranoid cook. He doesn't trust his own cooking to not be poisonous. (+1 BK / hour. STOMACH PAINS)
  6. Go underground; the sewer's been clogging up at certain intersections. (+1 BK / hour. REEK, DISEASED)
  7. Abdul Tajriba, the promising potion brewer, needs someone to test his latest mixtures on since he's all out of mice. (+2 BK / hour. STOMACH PAINS, RANDOM POTION EFFECT)
  8. Animal wrestler for public amusement. (+1 BK / hour. EXHAUSTED, TORN CLOTHES, BEATEN UP, HOURS WORKED * 10 = HP LOST IN %)
  9. Help a sloppy tanner (+1 BK / 6 hours. REEK, EXTREME HEADACHE)
  10. Messenger by foot. Small parcels that smell of rosewater. Folded notes of unpleasantness where the letters bleed through (+1 BK / 3 hours. SORE FEET)
  11. Load and unload ships as a docker. More barrels, more back pain. (+1 BK / 2 hours. EXHAUSTED, PICKPOCKET)
  12. Rumormonger at the tavern by the docks. Tell them about abandoned limestone towers in the Al-Aalam desert, filled with treasures and tomes. Tell them about enchanted oases of blue-green water that makes you immortal. Tell them about the new menu. (+1 BK / hour. TIPSY, PICKPOCKET)
  13. Collect debts from the cleanest of establishments to the darkest corners of this town. (+1 BK / 2 hours. PICKPOCKET, WATCHED)
  14. Chase away the small djinns emerging from the tiny, southern sinkhole. The djinns are harmless but likes to scare small children. The djinnbusters won't catch them because they contain no fuel, but loud noises and arm waving scares them away (+1 BK / 2 hours. POSSIBLY TARGET FOR ECTOPLASMIC MISSILES)
  15. The proclaimed imp peddler (no imps around though) needs you to run a few errands. Mostly salt, candles and fresh chicken blood. (+1 BK / hour. SHUNNED BY SUPERSTITIOUS LOCALS)
  16. Where there's a caravan there's a camel. And where there's a camel there's... Grab that shuffle and get to work. These streets won't clean themselves (+1 BK / hour)
  17. Help the rat catcher rid these streets of vermin. For some reason, she calls them by name (+1 BK / 2 hours. DISEASED)
  18. Beg (+1 BK / 5 hours)
  19. Take work as a hired mourner (+1 BK / 2 hours. EXTREME HEADACHE)
  20. Scavenge the large pit of Jufra, in the middle of town. Old weapons and armor can be found here lumped together in an enormous pile, although most of it is rusted and bent and broken. The locals calls it Jufra Haram since it's said to be haunted and cursed. Most believe the pit is filling up with weapons from below, where two great djinn clans are fighting each other in an endless war. Climbing into the pit and searching for weapons is dangerous and tedious. (+1 BK / 4 hours. EXHAUSTED, SHUNNED BY SUPERSTITIOUS LOCALS)

Dec 28, 2013

Non-physical swords

Ethereal swords that harms spirit and mind, but leaves the body untouched.

Roll to hit as normal, but for target AC use the attribute that the sword targets. 

To create a sword, roll for appearance (two rolls), attribute and effect table (depends on attribute).

Appearance (roll twice; start with a standard sword)
1. S-shaped blade
2. Blade is like a wedge
3. Jagged
4. Blade is swirly, and engraved with a moral story
5. Blade is composed of stacked V:s (e.g. no pointy end)
6. Two thin, parallel blades
7. Filled with letter-shaped holes
8. Blade always seems to be pointing at the viewer, no matter the angle
9. Hilt is a living rodent
10. In windy places, the sword whistles
11. Blade is the length of a dagger, but the hilt is the size of that of a two-handed sword
12. Blade is impossible to sheathe


Targets this attribute (look up exact effect on its table below)
1-2. Intelligence
3-4. Wisdom
5-6. Charisma


Effects on hit: Intelligence
1. Releases one random spell (if applicable; otherwise nothing happens)
2. Target may only speak in verbs
3. Target's next move will be irrational and not very well planned
4. The common tongue is no longer understood by the target
5. Bleeds intelligence points; one point is lost per round (save ends; can't go below 3)
6. Target gets lost in an old riddle s/he suddenly remembers (save ends; unable to speak/react/move unless struck physically)


Effects on hit: Wisdom
1. Target gets a false memory about his/her current whereabouts; s/he will feel very strongly about it
2. Will only notice every other person in his/her vicinity (save ends)
3. Attacker shares one slice of his/her own wisdom, that is diametrically opposite of what the target believes in
4. Lose faith; start crying (save ends)
5. Lacunar amnesia:

  1. Memorized spells are forgotten
  2. Attacker is forgotten
  3. Current objective is forgotten
  4. Own name is forgotten

6. Everyone's a stranger; every new face is a possible friend


Effects on hit: Charisma
1. The next person the target talks to believes s/he is lying
2. One random hireling/henchman of the target suddenly feels disgusted by his/her presence; will leave next night (50 % chance will steal something as well)
3. Turn undead will attract instead of repent
4. Target's party believes him/her to be a traitor of their current cause
5. 1 point of Charisma is spilled on the floor; it materializes into a ghastly rat and runs away unless the target manages to catch it (which will restore the lost Charisma point)
6. Every word that leaves target's mouth annoys the receiver (save ends; annoyance may build up to violence if going on for too long)




Dec 18, 2013

Compulsive goblin carolers



Goblins love to sing.

Or, rather, to make sounds with their throats that only differs from their usual babble in that it is more rhythmical.

So, goblins love to make sounds with their throats. During the high season of the annual common goblin cold, some are struck by another compulsive behavior: they need to spread these guttural ear diseases throughout the queendoms.


Forming a band of goblin carolers
Grab any number of dice (equal to how many carolers you want), throw them, and look up each die result below.
  • Even number represents multitasking goblins: they both sing and play an instrument
  • Odd number are goblins that just "sings"
  • The number 1 is special: this is a goblin that is conducting the group. This goblin is thankfully mostly quiet


Instrument (even number-goblins)
Those who both sing and play an instrument, may (roll again):
  1. Sing into a wooden bucket, held in front of their face, for that "special" effect
  2. Hit the nearest goblins with a wooden spoon, more or least on beat
  3. Play the "flute", by sticking any number of fingers into their mouth and blow
  4. Play the "trumpet", by grabbing and blowing into another goblin's ear
  5. Snapping their toes
  6. Thrusting a sword into a pile of snow repeatedly 


The conductor
For a baton, this goblin use (roll again):
  1. His long, gnarly nose
  2. Two arrows tied together with a bit of string
  3. A twig, too long to handle gracefully
  4. Piece of goblin underwear 
  5. "INVISIBLE SUPER POINTY SINGY THING!!" (nothing, but he's a great poser)
  6. An animal leg, alarmingly fresh


Titles of songs they may (try) to "sing"
Roll once for each column, combine:

1 The joy of licking sticky trees
2 Hark, the angels are fighting piles of snow
3 Blessed Brood Mother, she who is eating people
4 Goblins sing while gargling loudly
5 Ugly humans, farting poison
6 Snow fall, start being hung over



These bands of goblin carolers travel the roads, sneaking up on people to perform their songs. They will sing 1d4 songs, after which they will attack their audience on sight.

Sep 8, 2013

Peddler of imps

Imp peddlers can be found everywhere, from the filthiest, most crowded street corner, to the loneliest road beyond the mountains. But you'll only find them when you're not looking for one.

They sell imps, more precisely the short-lived, chaotic devilkins most folk don't want nothing to do with. The peddlers don't have a stock of imps, but will conjure a fresh one for each buyer (after payment, of course).

The conjured imp will obey its new master most of the time. That is all that is known to the player.


Creating the imp
The imp will live for 2d4 days.

After this, it will:

  1. Start to bloat, until it drifts off like a balloon in the sky
  2. Start to bloat, until it explodes (damages anyone nearby)
  3. Dissipate like water
  4. Turn into 2002 beetles that flies away
  5. Split into two smaller copies, which will split again into smaller copies, and again, and again - until no copy is visible
  6. Turn to marble
  7. Living its life in reverse (backtracking its steps, etc.), down to the very summoning (which will banish it instead)
  8. Become mummified over the course of 10 seconds
  9. Start burning intensively
  10. Head falls off - then the arms - legs - tail


But during its lifetime, it will Crave and Fear an item from the following list (roll for both):
  1. The sight of blood
  2. The smell of flowers
  3. Heights
  4. Hats
  5. Repeating patterns
  6. Water
  7. Paths and trails
  8. Lit torches
  9. Its own reflection
  10. Its own death


Imps are actually capable of scheming, despite common belief, but they're pretty limited. Roll on the table below to get the imp's hidden agenda:
  1. When master no see me, must hide his stuff in ground
  2. When moon is high, must sneak away and find wolves
  3. When master and us is sneaking, must bark loud
  4. When master not watch his plate, must sit on food
  5. When walking, must trip master
  6. When in town, sneak away, spread rumors about master
  7. When see wizard, pretend to be better familiar for he
  8. When sleeping, take stuff from friends and put on master
  9. When sleeping, eat on master's clothes
  10. When meet other imp, learn another scheme 






Aug 25, 2013

Use your body


  1. Poisonous tongue
    Pros: May coat any weapon with a mild poison by licking on it.

    Cons: Must save vs. poison every meal, or risk self-poisoning
     
  2. Pullnose
    Pros: May extend nose by pulling it, for a chance to gain an even more sensitive nose. Every 10 cm pulled qualifies for a 2d6-roll on the table below (and replaces any previous gained property):

    1. Detect mild poisons in food/drinks
    2. Can track a scent like a dog
    3. Finding mushrooms have never been this easy
    4. Can determine if someone's lying by their odor
    5. Nothing - nose changes color to pale blue
    6. Nothing - nose glows in the dark
    7. Nothing - nose grows another 5 cm
    8. Can smell an object and gain a bit of knowledge about it
    9. Smelling flowers reveals what type of creatures that has passed by in the last 24 hours
    10. Smelling a dead body for at least one hour to gain a memory/spell (in case of wizards)
    11. Smelling a bar stool reveals a secret about the village/town

    Cons: Anyone can pull (doesn't grant a roll on the table above). New nose length is permanent.
     
  3. Clenching fist
    Pros: By clenching his/her fist really hard, the person produces (hopefully) liquid equal to one cup. Can do this once every hour. Roll 2d6 on the table below to see what he/her produce:

    1. Clean water
    2. Red wine
    3. Fine sand
    4. Mud
    5. Oil
    6. Blood (lose life)
    7. Ectoplasm (50% risk a ghost materializes)
    8. Water that smells of sulfur
    9. Pure poison (save vs. poison)
    10. Really bad beer
    11. Fresh, cold milk

    Cons: Need to make a dexterity check after each clenching. Failing means the person passes out for 1d6 hours.
     
  4. Tired eyes
    Pros: By making eye contact with somebody, and then slowly blinking a couple of times, the blinker has a 5% chance to make the victim fall asleep.

    Cons: Save vs. constitution, or you fall asleep as well.
     
  5. Bedroom eyes
    Pros: Works exactly like Tired Eyes, but instead of falling asleep, the victim will reveal any information and secrets known to them (in exchange for promises of hugs and kisses and whatnot), during the next ten minutes. When the effect ends, the victim will have a grim headache.

    Cons: All victims turn into stalkers after a day (5% are violent, 50% are incurable romantics and will recite poetry and bring flowers, 50% cries and posts long letters "signed with tears").
     
  6. Edible beard
    Pros: The beard of this person is nutritious and satiating.

    Cons: It tastes awful, no matter the seasoning. Only half of the serving is digested; the other half works like a beacon for the Shadow Lurkers, gnarly creatures that grants this property to beards during the night time. The undigested beard works as stuffing, since the Shadow Lurkers believe humans needs a bit of seasoning before cooking.
    The Shadow Lurkers will try to drag away the stuffed person during the night. They can smell undigested beard in a ten mile area.

Apr 20, 2013

What the one-eyed angler offered me

Dec 9, 2012

Monster's got the blues (or God is a bard)

Once in a while, the reanimated bones of a skeleton or the rotting corpse of an undead is struck by a distant memory from its past, from before it became what it is today.

In this moment of nostalgia, it is overwhelmed with sad feelings and an urge to release this sudden sadness. A few burst into fight, some are paralysed and frozen in place, but most burst into melancholic singing for some strange reason.

Unless attacked, the undead will complete its singing before returning to whatever it was doing before the memory struck.

There's a 5 % risk the singing will sadden anyone in its direct vicinity (that is listening). The affected person will be unable to act properly up till one minute after the singing ends.
All actions are performed with a penalty due to watery eyes.

The sad song is...
  1. ...gibberish words. Babble. But sad.
  2. ...the one about the farmer who fell in love with his scarecrow
  3. ...about a ghoul who was a fool to fall in love with the dove he just ate from a plate
  4. ...one food related word after the other
  5. ...about the dragon that ate a bride on her wedding day - over and over again, because they were stuck in time
  6. ...about how much it misses its mother
  7. ...about the boy who fell in love with the most beautiful person in the world, only to discover it was his own reflection (this is a duet)
  8. ...about the decline of a now long gone empire
  9. ...filled with words that rhymes with "love"
  10. ...about the dead hero who was resurrected by an evil necromancer, to serve as his minion for all eternity
If the undead lacks a tongue (and/or a throat), the song will be sung in silence.

(Image source)