Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts

Jan 1, 2025

Well of Future Skydropped Things

Somewhere in a forest, in the middle of a ring of mossy stones, there's a crudely built well, in which people have been dropping things for centuries.

Staring into the well you'll only be greeted by darkness.

For it is not a normal well, but rather a hole into the undetermined future.

When you drop something into the well, it will disappear into the darkness - only to be dropped on you from high above in the next 3d6 days.

It will land 1d6-1 meters from your current position (e.g. zero means ON you).

The well is roughly one meter across.

Jumping into the well yourself will mean one of several things:

  • Worst case: you'll die of starvation before reappearing in reality again
  • Best case: you'll drop from high above the next day, hopefully NOT landing on any rock
  • Not worst case but not best either: you'll drop the next day, but drop zero meters from yourself, resulting in you falling into the well AGAIN


Sep 2, 2024

You are what you eat, and potions are what they say

Potions of invisibility are invisible.

Potions of flying needs to be kept on a leash.

Potions of diminution are really tiny.

Potions of giant strength are REALLY hard to open, dammit!

Potions of invulnerability are impossible to break.

Potions of polymorph (self) looks like a hippopotamus.



My daughter illustrated some potions!