the prominent attribute of the target (Strength for the strong, Intelligence for the smart, etc.).
Unfortunately, will also decrease
another attribute which isn't viewed as characteristic of the target (Intelligence for the strong, etc.).
Grants the target a bonus when fighting in the country side, although he still got a fog in his chest so he needs a lot of rest.
Target finds everything pleasant and nice, when in fact s/he (along the rest of the adventuring party) has been teleported to the bizarre, vertical 31-story Labyrinth of the Misaligned Trellick
, an old knocked over tower.
Target is immune to all types of charms, and radiates an aura that makes everyone in the direct vicinity immune as well.
A curse that will haunt the target for some time. He or she will constantly meet people from the same background, and while enjoyable, will eventually wither away unless the curse is broken.
Conjures an annoying golem in fashionable clothes. Given a rug, the golem takes flight.
Target dissolves and becomes part of everything in the current room for a few minutes, allowing him or her to for example eavesdrop without the need to hide.
doing this outside will make the target insane, since s/he will be part of of every single part of the Universe.
MR. ROBINSONS' QUANGO
Target is granted access to one larger organisation, with all its benefits and enemies
It's most likely a very boring organisation.
HE THOUGHT OF CARS
Target will have nightmares the following two nights. Both involves travelling with unknown, strange vessels of which the second can travel through the air.
Worst part is: no one will want to travel along.
IT COULD BE YOU
Makes target more vulnerable to charm spells, through empty promises about easy money.
caster repeatable draws the target's lucky number in the air.
Target will repeat everything he or she did yesterday, like if it was that day again. Will do this without any complaints or afterthoughts.
Target can no longer see people below his own presumed social class.
Like mirror image, but the clone is sillier.
Curses the target to long for something else, several days away. All actions are at a penalty, unless some sort of alcohol is consumed, which takes away some of the blues.
YUKO & HIRO
Summons two small spirits that will obey the caster for six minutes. When the seventh minute comes, they will cease with whatever they are doing, kiss each other and then disappear.