Showing posts with label ship. Show all posts
Showing posts with label ship. Show all posts

Oct 18, 2015

Space crap



Crap ideas for slightly crappy drawing:

  • The crew of the tiny space faring vessel El Segundo
  • From left to right:
    •  Doctor-bot C.A.G.A.D.A, specialized in species nobody's heard of
    • Captain Mierda, secretly planning to steer the vessel into a sun
    • Zurulla, has an evil left arm someone else controls (a droidstalker in a ship closeby)
    • Spiderbot Diminutos Caca, contains the former captain's brain currently in hypersleep
  • Current mission:
    • Deliver the steel crate box they picked up on CULATO XIV to the space port orbiting waste management moon NALGAS MENOR. Note on crate reads (in space common): "PLEASE DO NOT OPEN. PLEASE DO NOT EAT. PLEASE DO NOT ANSWER."
  • Selection of previous missions:
    • Deliver twelve bottles of fine wine to local president Salchicha Marrón. Failed.
    • Deliver several crates of extra heavy potatoes to some farmers. Successful, but the crates sounded a bit too metallic to contain potatoes, and the farmers looked a bit too armed.
    • Deliver local ex-president Salchicha Marrón to safety. Failed.
  • Rumour table (true or false? Roll 1d10 for the entry, and 1d20 to see if it's true or false: equal or lower = false, otherwise it's true):
    1. There's a tiny, non-functional gun on board that could blast away a planet. It's missing a part.
    2. Zurulla's helmet is filled with voidspace; the most empty void in the universe
    3. The spiderbot can transform into a heat gun
    4. The El Segundo clones every time it hypertravels; some of the clones are out to kill them
    5. The mirror in the bathroom on deck 2 is actually a telehypervision, displaying a parallel universe
    6. The mat in the captain's room is a creature from the planet E. STIÉRCOL II; it lives of sweat
    7. The captain steers El Segundo through his feelings
    8. C.A.G.A.D.A. is building a half-droid in his room. It is stealing parts from things they're supposed to deliver
    9. The droidstalker controlling Zurullas left arm is the original owner of the arm; it wants it back
    10. El Segundo can transform into large robot; the spiderbot works as its head when in that shape

Jul 29, 2013

HMS Duncan

(Click for bigger)

HMS Duncan is built on the exoskeleton of a World Tortoise. It's a submarine vessel, used by its current crew for collecting artifacts from the sea floor.

Through a hole in the front, the Duncan can "vacuum" objects from the outside and spit them out in area F. 

There are no windows.

There's a functional communicating system on board: hollow copper pipes are installed in every room. Speaking in one will echo your voice everywhere.


A. Bridge
A rather large armchair is located here, with its back against the wall (e.g. it is placed at the leftmost position on the map, facing the room). There are three, narrow slots at the end of each armrest, shaped after human fingers. The captain uses this for controlling the Duncan, although somewhat indirect (see area G).

B. Hatch (exit)
Enter/exit the Duncan through a hatch on the top of the shell.

C. Messdeck
A messy room, filled with chairs and tables.

D-E. Cabin
Crude, hard beds, two in each room.

F. Deckhouse
Also known as the debris room. There's a hatch in the floor, through which vacuumed objects from the outside can be collected.
It's pretty messy room.

G. Engine room
Here lives the entity merely known as the Lump, the one who actually runs the Duncan. Few have seen this creature, since it keeps the doors to this room locked at all time.
When the captain sits in the controlling chair (area A), she will communicate with the Lump, telling it where the crew want to go, but it's the Lump that has the final say.


Current crew
Captain Czarlotte de Bonne
Yellow, braided hair. Yellow eyes. Face scar. Uses a gnarly crutch, that's actually a concealed rapier.
Sloppy, messy, intelligent.

Chef Étienne Choron
Extremely tall, skinny. Clean-shaven (even eyebrows). Long, narrow fingers.
Formal, uncompromising. Hates onion soup, so when he's sulking, that's what he'll make.
Has a familiar in the form of a blue, translucent ghost frog. It follows him around.

The Lump
Lives in the engine room. Drives/operates the Duncan.
Otherwordly (?), tentacles (?), spotted (?), etheral (?), lives on the magic leaking from the engines (?).


HMS Duncan is currently en route to the port of Bandar Karahc, the large desert harbor in the east.