Showing posts with label xmas. Show all posts
Showing posts with label xmas. Show all posts

Jan 1, 2023

Burrow of the Ratman, or My Feeble Attempt At Doing A 1E Rat-Themed Adventure (part 4 of 4)

 (Part 1, part 2, part 3)

Happy new year!

So, could this be last the part in this never ending story? Or will we yet again end with a paragraph about how it was all a lie? Let's find out!


Summary of all the facts

So what cold hard facts have we gained from these eight questions and their follow up side-questions? Well, let's compile all questions and their answers in handy table first:

 

1. Why the bird statue?

The statue is a magical device for necromancy; it can be used to bring back the dead, turning them into equals (e.g. not blind followers).

 

1.1. Why does the bird statue bring back the dead?

It can only bring those back that truly felt they should have lived differently, and that they in some way even planned for it.

 

1.2. Why should they have lived differently?

Because they were meant to do remarkable things, but life (and then death) got in the way. Somehow they always knew this, but couldn't put their fingers on it; a small time burglar missing out on the really big hit; a wizard thinking about that great potion she'll never brew; a paladin not getting around to ending the world.

 

1.3. Why couldn't they put their fingers on it?

Because a being that can talk and walk but is neither man nor animal has the power to prevent such wishes.

 

2. Where is the bird statue located?

Nowhere and everywhere. Every full hour, it turns in a mist for ten minutes and travels slowly in a direction closer to its draped and hooded creator, but never reaching it.

 

2.1. Why does it travel closer to its creator?

It's longing for bygone days, when it was first created, but also revenge, since it has been abandoned by its creator.

 

2.2. Why was it abandoned by its creator?

The creator saw what the bird statue could do (e.g. bring back the dead with a caveat), but didn't want to believe it, because it wasn't the effect it sought. The statue can't be destroyed, so it had to be buried, so that its creator could find peace again.

 

2.3. Why can't the statue be destroyed?

It is a reversed soul relic, containing half its creator's heart. Being a reversed soul relic, it can't be destroyed unless its creator is destroyed first.

 

3. Where are the rats?

A church has attracted them.

 

3.1. Why has the church attracted them?

The rats are looking for more of its own kind, but found only humans at the church.

 

3.2. Why are the rats looking for more of its own kind?

They are looking for help with overturning and defeating a caped and hooded being that is neither man nor animal. If they can't find more of its own kind, they will accept help from other beings, such as humans

 

3.3. Why do the rats want to defeat this being?

Their God - a bird statue that sometimes travels as a mist - has commanded them to kill this being, in exchange for a promise that this will set off events that will bless them for all eternity, finally bringing forth the reign of the rats.

 

4. Is a vampire commanding the rats?

The bird statue is, as stated in a previous question. It did it slowly, over a long period of time, convincing one rat at a time, till they finally unearthed the statue. But since the statue can't be killed easily, and only travels in mist form, and was created through shared blood (it contains half its creator's heart), I guess we can assume the statue is some sort of vampire, much like its creator.

 

4.1. Why is the creator of the bird statue a vampire?

The creator comes from a long line of vampires, a family history hard to trace, that reaches from the dirtiest city to the coldest coastline.

 

4.2. Why is the family history hard to trace?

Because all vampires in that blood line are made by three different vampiric spirits; one of the past, one of the present, and one of the future. Three bites during the same night. But the bird statue's creator is the last one to be made this way.

 

4.3. Why is the bird statue's creator the last one to be made that way?

Because with each new vampire to be made, the window of past, present and future vampires shifts further along the time line, and after the bird statue's creator was made, the time window shifted beyond the end of the world; the point in time from which to draw the future vampiric spirit had ceased to exist, so three bites were no longer possible.

 

5. Where is this place located?

Since this "series" is called "Burrow of the Ratman", I assume the place we're looking for is the burrow itself, and it is located underneath a busy stock exchange in a big city. But it's not the place of the creator, but rather the place where he/she/it/they buried the bird statue (as stated in question 2.2.), so I guess this means that the "Ratman" in the title refers to the bird statue?

 

5.1. Why was the bird statue buried below a stock exchange?

The stock exchange building was once the home of the vampires of this bloodline, so the bird statue's creator had access to the vaults below (e.g. not belonging to the everyday business of the stock exchange). It could mean that the creator buried the statue a long time ago - before the stock exchange was founded - or that they could somehow walk freely and undisturbed in the building.

 

5.2. Why are the vaults not part of the everyday business of the stock exchange?

It is an archive, where all records of the stock exchange is kept. The few people working there are called Miners. The archive is in fact partially part of the vampire's old archive, so there are multiple tomes kept there that hasn't anything to do with stock exchange, locked away and/or hidden from plain sight - or just not interesting enough to be messed with.

 

5.3. Why are some of the tomes not interesting enough for the Miners?

What little information they might have seen through the years is just regarded as horribly outdated. It even happens that some of the not-so-locked-away tomes have been used as fireplace fuel during really cold days.

 

6. Is this place old?

Nobody wants to talk about it, it seems, because whenever the issue comes up, everyone involved will change the subject to something more pleasant.

 

6.1. Why doesn't anyone want to talk about how old the stock exchange building is?

Because there's an old rumour going around, that anyone making such inquiries will be sent far away, to an unnamed place not meant for men. "Bob Cratchit" has become a code word for when you want to warn someone of speaking further of something, lest they suffer some ill fate.

 

6.2. Why has "Bob Cratchit" become a code word?

Bob Cratchit was a woodworker that lived just outside town some hundred years ago. He lured away people to his cabin in the woods and made short work of them with his axe. After his death, people started using phrases such as "Be nice, or I'll send you to Bob Cratchit!".

 

6.3. Why did Bob Cratchit lure away people?

Bob was making human sacrifices to a wooden idol he had carved himself. It had told him that when enough sacrifices were made, a miracle would happen.

 

7. Why hasn't this place been plundered years before?

It was believed to be haunted by strange apparatus, phantom in nature.

 

7.1. Why was it believed to be haunted by strange apparatus?

Robed and hooded folk - like the bird statue creator - had been seen entering and leaving the place for as long as anyone could remember, which led most to believe that a wizard did something to the place, like installing magical traps or steam-powered mechanical beasts.

 

7.2. Why would a wizard install traps or steam-powered mechanical beasts?

Because it is what occupies all wizards' minds: concocting potions, snaring demons, building man-machines - but not being able to dress themselves properly.

 

7.3. Why can't wizards dress themselves?

They are always thinking about the next step, always on the run, always out on an errand - which means they have to take some shortcuts when dealing with mundane things; like clothes.

 

8. Where have the previous owner(s) gone?

Nobody knows - but more importantly, nobody cares!

 

8.1. Why doesn't anyone care about their whereabouts?

People are busy as it is, and they don't care about their whereabouts since they don't fathom that anything could've happened to them - because, why would anything happen to them.

 

8.2. Why are people busy as it is?

The townsfolk have much on their minds: haunted stock exchange building, stories of Bob Cratchit (or his ghost!), rat swarms at the church, a strange mist that seems to travel every full hour... Also: the town mayor is rumoured to be a ghost, probably because he is so pale.

 

8.3. Why is the town mayor so pale?

Because the town mayor is indeed dead, and halfway in transit to becoming a ghost. Nobody knows this, not even himself. His death has nothing to do with the bird statue, the rats, the creator, the stock exchange, or Bob Cratchit though.

 

Summary of all the facts in a more prosaic way

There's a large town, nameless but it probably rhymes with "London".

The mayor of this nameless town is paler than death itself, due to being in fact dead but somehow still alive, but he doesn't know this.

Outside that nameless town lies an old, abandoned cabin, rumoured to belong to a woodworker named Bob Cratchit, who lured people away and chopped them up, as human sacrifices for his wooden idol. There's a crude and small wood sculpture to be found in the cabin; whether or not this is the idol is disputed.

"Bob Cratchit" is a local code word for bad omens, or to threaten people with ("Watch your tongue, or I'll send you to Bob Cratchit!").

In the centre of the nameless town, there's a large stock exchange building. It is very old, but no living soul wishes to discuss it. It houses a large vault, housing countless records of trading and other activities. It also contains tomes and records from older times, from the family that owned the building before it was taken over; some of these books have been used as fuel, some have been read but found dull and not relevant, and some are still hidden and/or locked away.

The few people working in the vaults of the stock exchange building are called Miners.

The stock exchange building used to belong to an old family of vampires. To become such a vampire, a person must be visited by three vampires of this bloodline - one from the past, one from the present, and one from the far future - all during the same night. Due to the world being destroyed at a fixed point in time in the future, it is not possible any more to have a visit from a future vampire, since that point in time has ceased to exist.

There's a being, not man nor animal, that is the last of that vampiric bloodline. The being created a magical device of necromantic powers, and put half its heart inside to active it. This being sometimes goes by the name of the Creator.

The bird statue can be used to bring back the dead, but only those that truly believed that they were meant to live a different life. This statue can travel in mist form, but only every full hour, and then only for ten minutes. It will always travel in the bearing of the Creator. It is a reversed soul relic so it can't be destroyed unless the Creator is first. It also goes by the name of the Ratman.

The bird statue was buried in vaults below the stock exchange building by the Creator, reason being the Creator expected some other kind of effect.

The rats in the vaults were persuaded by the bird statue - one by one - to unearth it (it couldn't travel as a mist when buried), and also to help it destroy the Creator as a revenge. The rats, having started to treating the bird statue as a god, were promised various glorious things.

The rats, after being told a bit of this Creator, realised they needed more help if they were to take down this not-man-not-animal being, so they started to round up all rats they could find. Even those of the human kind (the enemy of my enemy, and so on).

The local churches seem to attract a lot of rats, but the rats aren't hostile, even if being trapped and killed. It's almost as if they want to convey a message.


Retrospective, or How far off did we drift really?

"Ouf...!"


I'm not going to recap the original contest rules (of JB's contest), because when looking at the above it is pretty easy to realise one thing: there's a lot of flavour there, and it gets me interested - but it is in no way something you can bring to a table.

And I believe scope is one issue here: it's too scattered, even if it's all interconnected somehow (the statue, the creator, the stock exchange, the rats, and so on); I guess it feels more like a fine dining restaurant, with candlesticks and long curtains and comfy chairs and fancy forks and paintings and rugs and world renowned kitchen - when what your players is really interested in is just that single olive on the floor.

(TODO: write better analogies)

It needs to be more focused, one single thing at a time.

However - however! - I feel you could extract multiple, isolated "things" (i.e. shorter adventures) from the above, that are still connected underneath it all - without the players knowing about the above (because they don't NEED to know that, it's just extra flavour, just like you don't need to know that the olive on the floor actually is there because the great great grandfather of the fine dining restaurant thought it kept bad spirits from possessing the guests - you could still enjoy that olive, but hearing the story while eating an olive could've made it a more rememberable evening).

(TODO: write better analogies that don't revolve around eating stuff off the floor)

Examples of isolated adventures one could extract from the above:

  • The old cabin
    • Classic horror adventure
      • Could be fit on a single page (one page "dungeon"); three rooms with attic
    • What happens if a player takes the idol? Destroys it?
    • Maybe Bob Cratchit had children (well we know the other Bob had, but this is "our" Bob), are they still coming to the cabin?
  • The vaults beneath the stock exchange
    • Dungeon crawl?
    • If a player takes up job as a Miner, they have unlimited access to this place
    • Treasures in terms of tomes, as left behind by the old vampires (potentially)
      • Is the information still relevant for extortion?
      • Do they point out other vaults in the town?
  • The rats in the churches
    • Again, each church is a single page (one page "dungeon")
    • "Rat problem" is a classic D&D trope, problem here is (as we know) that the rats doesn't fight back, so it depends on how observant the players are
      • I mean, they could just take a job to clear one church, do the job, get paid and move on - but next week, the rats will be back

And random encounters would/could include:

  • The (dead) mayor
    • Who started that rumour? And why did it turn out to be true?
  • The Creator
    • Is he/she/it/they still in town? What is it doing there?
    • Does it know about the unearthed bird statue?
  • Bob Cratchit
    • Maybe! Or maybe an imposter?

 

I think you need to end this now

Yes I know, sorry, but it was a very fun "series" to work on, I didn't expect it to really go on for this long.

Did we succeed in writing a rat-themed adventure? No.

Did we succeed in writing an adventure at all? No.

Did we at least write something that mentions rats? Yes!

In that case, I'm happy!

Thanks for reading!

(TODO: end post with slightly less creepy picture)


Dec 30, 2022

Burrow of the Ratman, or My Feeble Attempt At Doing A 1E Rat-Themed Adventure (part 3 of 4)

(Part 1, part 2)

So, hopefully this will be last post in this "series", and we'll finally wrap things up. It's five in the morning here and I woke up two hours ago, but anyway!

(UPDATE: the previous paragraph is - yet again - a bloody lie, which you will find out at the end.)

This time we'll continue with our WHYs for questions 4-8, and we'll still use "A Christmas Carol" by Charles Dickens as our main source of random lines, and I don't know why I'm writing "we'll" like this is some sort of educational text, but anyway!

  1. Why the bird statue?
  2. Where is the bird statue located?
  3. Where are the rats?
  4. Is a vampire commanding the rats?
  5. Where is this place located?
  6. Is this place old?
  7. Why hasn't this been plundered years before?
  8. Where have the previous owner(s) gone?


4. Is a vampire commanding the rats?

(637) "You must have been very slow about it, Jacob," Scrooge observed in a business-like manner, though with humility and deference.

The bird statue is, as stated in a previous question. It did it slowly, over a long period of time, convincing one rat at a time, till they finally unearthed the statue. But since the statue can't be killed easily, and only travels in mist form, and was created through shared blood (it contains half its creator's heart), I guess we can assume the statue is some sort of vampire, much like its creator.

4.1. Why is the creator of the bird statue a vampire?

(1617) The house-fronts looked black enough, and the windows blacker, contrasting with the smooth white sheet of snow upon the roofs, and with the dirtier snow upon the ground; which last deposit had been ploughed up in deep furrows by the heavy wheels of carts and waggons; furrows that crossed and recrossed each other hundreds of times where the great streets branched off; and made intricate channels, hard to trace, in the thick yellow mud and icy water.

The creator comes from a long line of vampires, a family history hard to trace, that reaches from the dirtiest city to the coldest coastline.

4.2. Why is the family history hard to trace?

(3011) "I will honour Christmas in my heart, and try to keep it all the year. I will live in the Past, the Present, and the Future. The Spirits of all Three shall strive within me. [...]"

Because all vampires in that blood line are made by three different vampiric spirits; one of the past, one of the present, and one of the future. Three bites during the same night. But the bird statue's creator is the last one to be made this way.

4.3. Why is the bird statue's creator the last one to be made that way?

(1487) He gave the cap a parting squeeze, in which his hand relaxed; and had barely time to reel to bed before he sank into a heavy sleep.

Because with each new vampire to be made, the window of past, present and future vampires shifts further along the time line, and after the bird statue's creator was made, the time window shifted beyond the end of the world; the point in time from which to draw the future vampiric spirit had ceased to exist, so three bites were no longer possible.


5. Where is this place located?

(2429) But there they were in the heart of it; on 'Change, amongst the merchants; who hurried up and down, and chinked the money in their pockets, and conversed in groups, and looked at their watches, and trifled thoughtfully with their great gold seals; and so forth, as Scrooge had seen them often.

Since this "series" is called "Burrow of the Ratman", I assume the place we're looking for is the burrow itself, and it is located underneath a busy stock exchange in a big city. But it's not the place of the creator, but rather the place where he/she/it/they buried the bird statue (as stated in question 2.2.), so I guess this means that the "Ratman" in the title refers to the bird statue?

5.1. Why was the bird statue buried below a stock exchange?

(2315) "Forgive me if I am not justified in what I ask," said Scrooge, looking intently at the Spirit's robe, "but I see something strange, and not belonging to yourself, protruding from your skirts. [...]"

The stock exchange building was once the home of the vampires of this bloodline, so the bird statue's creator had access to the vaults below (e.g. not belonging to the everyday business of the stock exchange). It could mean that the creator buried the statue a long time ago - before the stock exchange was founded - or that they could somehow walk freely and undisturbed in the building.

5.2. Why are the vaults not part of the everyday business of the stock exchange?

(2030) "A place where Miners live, who labour in the bowels of the earth," returned the Spirit.

It is an archive, where all records of the stock exchange is kept. The few people working there are called Miners. The archive is in fact partially part of the vampire's old archive, so there are multiple tomes kept there that hasn't anything to do with stock exchange, locked away and/or hidden from plain sight - or just not interesting enough to be messed with.

5.3. Why are some of the tomes not interesting enough for the Miners?

(9) I might have been inclined, myself, to regard a coffin-nail as the deadest piece of ironmongery in the trade.
What little information they might have seen through the years is just regarded as horribly outdated. It even happens that some of the not-so-locked-away tomes have been used as fireplace fuel during really cold days.


6. Is this place old?

(2885) "On which," said Bob, "for he is the pleasantest-spoken gentleman you ever heard, I told him. [...]"

Nobody wants to talk about it, it seems, because whenever the issue comes up, everyone involved will change the subject to something more pleasant.

6.1. Why doesn't anyone want to talk about how old the stock exchange building is?

(3133) "I'll send it to Bob Cratchit's," whispered Scrooge, rubbing his hands, and splitting with a laugh.

Because there's an old rumour going around, that anyone making such inquiries will be sent far away, to an unnamed place not meant for men. "Bob Cratchit" has become a code word for when you want to warn someone of speaking further of something, lest they suffer some ill fate.

6.2. Why has "Bob Cratchit" become a code word?

(1026) Suddenly a man in foreign garments: wonderfully real and distinct to look at: stood outside the window, with an axe stuck in his belt, and leading by the bridle an ass laden with wood.

Bob Cratchit was a woodworker that lived just outside town some hundred years ago. He lured away people to his cabin in the woods and made short work of them with his axe. After his death, people started using phrases such as "Be nice, or I'll send you to Bob Cratchit!".

6.3. Why did Bob Cratchit lure away people?

(2772) "If he relents," she said, amazed, "there is! Nothing is past hope, if such a miracle has happened."

Bob was making human sacrifices to a wooden idol he had carved himself. It had told him that when enough sacrifices were made, a miracle would happen.


7. Why hasn't this place been plundered years before?

(420) There was plenty of width for that, and room to spare; which is perhaps the reason why Scrooge thought he saw a locomotive hearse going on before him in the gloom.

It was believed to be haunted by strange apparatus, phantom in nature.

7.1. Why was it believed to be haunted by strange apparatus?

(1602) "Touch my robe!"

Robed and hooded folk - like the bird statue creator - had been seen entering and leaving the place for as long as anyone could remember, which led most to believe that a wizard did something to the place, like installing magical traps or steam-powered mechanical beasts.

7.2. Why would a wizard install traps or steam-powered mechanical beasts?

(1536) This idea taking full possession of his mind, he got up softly, and shuffled in his slippers to the door.

Because it is what occupies all wizards' minds: concocting potions, snaring demons, building man-machines - but not being able to dress themselves properly.

7.3. Why can't wizards dress themselves?

(2946) Indeed, the Spirit did not stay for anything, but went straight on, as to the end just now desired, until besought by Scrooge to tarry for a moment.

They are always thinking about the next step, always on the run, always out on an errand - which means they have to take some shortcuts when dealing with mundane things; like clothes.


8. Where have the previous owner(s) gone?

(2447) "God knows," said the first with a yawn.

Nobody knows - but more importantly, nobody cares!

8.1. Why doesn't anyone care about their whereabouts?

(798) "[...] It isn't possible that anything has happened to the sun, and this is twelve at noon!"

People are busy as it is, and they don't care about their whereabouts since they don't fathom that anything could've happened to them - because, why would anything happen to them.

8.2.Why are people busy as it is?

(567) "I do," replied the Ghost.

The townsfolk have much on their minds: haunted stock exchange building, stories of Bob Cratchit (or his ghost!), rat swarms at the church, a strange mist that seems to travel every full hour... Also: the town mayor is rumoured to be a ghost, probably because he is so pale.

8.3. Why is the town mayor so pale?

(14) You will, therefore, permit me to repeat, emphatically, that Marley was as dead as a door-nail.

Because the town mayor is indeed dead, and halfway in transit to becoming a ghost. Nobody knows this, not even himself. His death has nothing to do with the bird statue, the rats, the creator, the stock exchange, or Bob Cratchit though.



"Oh, are you still...writing this...post...ok..."


It was all - yet again - a bloody lie

This post was intended as the last in the "series", as stated in the preamble, but yet again we don't really end up with anything useful or finished. We need at least a summary for all the facts, and a summary to summarise the first summary in a more prosaic way, and also a map if we find it possible using the two first summaries, and a retrospective to spell out all our FAULTS using this technique.

I'm sorry, I'll finish it real soon, I promise.

Until then!



Dec 18, 2013

Compulsive goblin carolers



Goblins love to sing.

Or, rather, to make sounds with their throats that only differs from their usual babble in that it is more rhythmical.

So, goblins love to make sounds with their throats. During the high season of the annual common goblin cold, some are struck by another compulsive behavior: they need to spread these guttural ear diseases throughout the queendoms.


Forming a band of goblin carolers
Grab any number of dice (equal to how many carolers you want), throw them, and look up each die result below.
  • Even number represents multitasking goblins: they both sing and play an instrument
  • Odd number are goblins that just "sings"
  • The number 1 is special: this is a goblin that is conducting the group. This goblin is thankfully mostly quiet


Instrument (even number-goblins)
Those who both sing and play an instrument, may (roll again):
  1. Sing into a wooden bucket, held in front of their face, for that "special" effect
  2. Hit the nearest goblins with a wooden spoon, more or least on beat
  3. Play the "flute", by sticking any number of fingers into their mouth and blow
  4. Play the "trumpet", by grabbing and blowing into another goblin's ear
  5. Snapping their toes
  6. Thrusting a sword into a pile of snow repeatedly 


The conductor
For a baton, this goblin use (roll again):
  1. His long, gnarly nose
  2. Two arrows tied together with a bit of string
  3. A twig, too long to handle gracefully
  4. Piece of goblin underwear 
  5. "INVISIBLE SUPER POINTY SINGY THING!!" (nothing, but he's a great poser)
  6. An animal leg, alarmingly fresh


Titles of songs they may (try) to "sing"
Roll once for each column, combine:

1 The joy of licking sticky trees
2 Hark, the angels are fighting piles of snow
3 Blessed Brood Mother, she who is eating people
4 Goblins sing while gargling loudly
5 Ugly humans, farting poison
6 Snow fall, start being hung over



These bands of goblin carolers travel the roads, sneaking up on people to perform their songs. They will sing 1d4 songs, after which they will attack their audience on sight.

Dec 2, 2012

The annual common goblin cold

During the long, cold winter, 1 out of 20 goblins is affected by the annual common goblin cold.

It's a short lived illness, lasting no longer than a a couple of days, during which the goblin besides sneezing will:
  • Put on a strange red hat
  • Disappear from the goblin village
  • And deliver presents

The goblin is struck by a compulsive behaviour, forcing it to hand out gifts whether the receiver wants it or not. It will do this mostly during the dark hours of the day.

The presents are wrapped in:
  1. Animal hide
  2. Expensive (probably stolen) cloths
  3. Used goblin underwear
  4. Torn clothes
  5. Moss
  6. A stained carpet
Unfortunately for the gift receiver, the wrapped present may contain anything the sick goblin finds during his travels, most probably something it steals from any settlements it wanders upon.
In general, the gift most probably contains:
  1. A wooden stick
  2. Kitchen utensils
  3. Goblin underwear
  4. A key
  5. A leather pouch containing three other things from this list
  6. 1d6 coins from another country
  7. A toe from a troll
  8. Wine with a strange taste of cinnamon
  9. A small iron box, locked. A sound can be heard from within.
  10. A leather strap with runes on it
  11. A bucket
  12. Dirt
The condition of the content is:
1-7. Normal
8. Broken/useless
9. The inverse of its obvious usage
10. Out of this world-magical
Although most goblins don't speak the human tongue, it never hurts to say "thank you".