- An object of any material in the shape of a human
- Sprinkle it with holy water and honey, to make it ready
- Uninterrupted time where you treat it the same way as you wish it to operate. It will function for an equal amount of time.
- Feed it some type of supper you've cooked yourself to activate it. The dedication you've put into the meal will directly affect its functionality; feed it well, and it will do any bidding. Feed it a sandwich and it will probably punch you.
Feb 23, 2013
Golems of Talion
To create a golem of Talion, you'll need:
Feb 19, 2013
The Amalgamater
The Amalgamater
The Amalgamater is a magic-user without spells of her own. She may only learn spells by combining them on the fly in the heat of battle.
Starting at second level, the Amalgamater can on her turn combine the last two spells cast in an encounter. She can memorize an amount of spells equal to one less than her level.
When trying to a learn a combined spell, throw 2d6 (one for each of the last two spells cast).
Every time she amalgamates (combines), she has to memorize the new spell, meaning she must forget any currently in store.
After casting a memorized spell, it is gone forever.
Conjunction table:
2-3. While
4-6. In
7-9. Unless
10-12. Nor
Example 1:
The Amalgamater decides to learn a new spell. The last two spells cast in the encounter are Cure light wounds and Light.
She throws two dice, resulting in a 2 and a 5. Not the same number, so she looks up their sum in the conjunction table (seven = "Unless"), and starts with the lowest die to learn the new spell "Cure light wounds unless light".
The DM may interpret this in many different ways, but one may be that wounds may only be healed if the environment is properly lit (or even in bright sunlight). Another possibility is that to in order to heal a wound, the Amalgamater must burn it first.
Example 2:
This time, the last two spells were Magic missile and Sleep.
She throws the dice, and gets snake eyes (two ones). But, since they share the same number, the Amalgamater may choose freely from the conjunction table, and even the order of the spell names.
She decides on while, and starts with Sleep: "Sleep while magic missile" (because the other form would mean she would shoot bolts of magic every time it was time to rest). Now she just fires away a missile, and then falls asleep.
The Amalgamater is a magic-user without spells of her own. She may only learn spells by combining them on the fly in the heat of battle.
Starting at second level, the Amalgamater can on her turn combine the last two spells cast in an encounter. She can memorize an amount of spells equal to one less than her level.
When trying to a learn a combined spell, throw 2d6 (one for each of the last two spells cast).
- If both die show the same number, the Amalgamatar may choose in which order to pronounce the spell names, and the conjunction between (from the table below) freely
- Otherwise: look up the sum of the two dice in the table below to find the conjunction. The final combined spell name is the spell name of the lowest dice, the conjunction, and then the spell name of the other die.
Every time she amalgamates (combines), she has to memorize the new spell, meaning she must forget any currently in store.
After casting a memorized spell, it is gone forever.
Conjunction table:
2-3. While
4-6. In
7-9. Unless
10-12. Nor
Example 1:
The Amalgamater decides to learn a new spell. The last two spells cast in the encounter are Cure light wounds and Light.
She throws two dice, resulting in a 2 and a 5. Not the same number, so she looks up their sum in the conjunction table (seven = "Unless"), and starts with the lowest die to learn the new spell "Cure light wounds unless light".
The DM may interpret this in many different ways, but one may be that wounds may only be healed if the environment is properly lit (or even in bright sunlight). Another possibility is that to in order to heal a wound, the Amalgamater must burn it first.
Example 2:
This time, the last two spells were Magic missile and Sleep.
She throws the dice, and gets snake eyes (two ones). But, since they share the same number, the Amalgamater may choose freely from the conjunction table, and even the order of the spell names.
She decides on while, and starts with Sleep: "Sleep while magic missile" (because the other form would mean she would shoot bolts of magic every time it was time to rest). Now she just fires away a missile, and then falls asleep.
Feb 18, 2013
Arabian Nights Spell List
The illustration list from The Arabian nights' entertainments makes for a good spell list. Maybe a bit harder to interpret, but hey, science put imagination in your brain for a reason!
Source: The Internet Archive
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