Showing posts with label daughter's dungeon. Show all posts
Showing posts with label daughter's dungeon. Show all posts

Jul 15, 2025

Musis Needs to Find His Friend, or another adventure by my daughter

Yesterday my ten year old daughter started writing in a notebook all of a sudden. When I asked her what she did, she just said: "I'm writing a role playing game for you."

Soon enough, she was done, and we fetched all the funny dice we could find.

"We're going to use your map," she said, referring to my Untitled Goose Game-map we've been using. (She also used the English word "map" instead of the Swedish "karta"... Kids today!)

The map has expanded a bit since last time, so here it is in its current form: 


But the notes in the notebook remained hidden.

"Ok," she said, "you are Musis, and you start here."

("Mus" translates to mouse, so Musis = Mousey or something like that.) 

She picked up this little dude and placed him at the far left bottom corner, where the X is:


"Musis wants to join his friend over here," she said, picking up this mint blue cat toy. She placed it at the house at the top of the paper:

 

"I'm really pleased with my artifacts!" she then said, looking over her (still secret) notes.

(And yes, she used the word "artifact".)

There was no character sheet for this game - she promised to keep track of records. Apparently, Musis started with "twenty hearts".

After the short setup, Musis left the forest and started exploring the shore.

"Ok, roll this die," she said mysteriously and handed me a d6. I rolled something, and she consulted her notes.

"Ok, you find...a rock that looks like a small pyramid. Do you pick it up?"

"Yes!"

"Ok! You pick up the rock and lose one heart! It was very sharp!"

Bummer!

So with nineteen hearts Musis continued his mission to rejoin his friend. He found an old log to cross the stream, and searching the area on the other side of the shore resulted in a pack of Chicken McNuggets (eating them restored hearts).

We played for about an hour, after which Musis finally rejoined his friend on the other side. I got to roll several times, and found among other things baked beans in tomato sauce.

When we finished, I was very curious to see her notes, which looked like this:

So the top half of the page says:

1 4 6 = yes, but...

2 3 5 = no + 1 secret thing

...which I find very impressive, since we've never played with those kind of rules before (I might have mentioned that some RPGs use mechanics similar to those). She used this resolution mechanics a couple of times during our session (i.e. when Musis searched the shore and got the pyramid; I think I said Musis searched for something to cross the stream, but apparently I failed the roll and got a secret thing instead).

The bottom half of the page is the "secret thing" table. The hearts and shield symbols are great.

Item 5 is the Chicken McNuggets  ("mac,nuggy's").

Item 6 - "Böne" - is the name of one of her stuffed animals. "Böna" is Swedish for bean, so when I searched and got baked beans, this was the entry she landed on initially, and she just winged it from there.

All in all, a very fun session, and I envy her creativity! 

Apr 24, 2025

...in which my daughter makes me play her Untitled Goose Game map

So the other day I threw together an impromptu game session for my ten year old daughter, using the video game Untitled Goose Game as a base, and we had a blast.

Yesterday, she wanted to continue playing, but on the "north part" of the map, also known as the part of the map I hadn't drawn. Always eager to keep her interest up, I suggested that she also drew something while I was finishing the map for our game. So we sat down at the kitchen table with pen and paper (and crisps) (for continued motivation), and started drawing.

After a while she put down her pen and said: "Ok, my game map is finished, we're gonna play it first."

So apparently the game plan for the night had changed - she was so pleased with her map, she decided to be the game master, and naturally, I had to roll up a character.

A goose, naturally.

Character creation in her game started with me choosing one of several goose stickers, laid out in front of me:

 

(I picked the one in the upper-left corner.)

Then, I had to name it (naturally). I choose the name "Glåse" (like "Goosey", but with an L thrown in, so more like, eh, "Gloosey"...?).

I then asked if I should roll for any attributes. Yes! Of course! She started to name them, three in all, and then paused.

"You know," I said, "in some RPGs you only have three attributes, and in some, you have like...twentyfive."

(I didn't want her to limit herself to mimic my game from the other day.)

Which did the trick, because then she started to name attribute after attribute. This is my character sheet:

The attributes (to the left in the picture) are, in order from top to bottom:

  • NAME
  • RUN (as a noun)
  • BEAK
  • FEATHERS
  • NECK
  • EYESIGHT
  • EAT (as a noun...?)
  • CLUMSINESS

The last one was a secret attribute at first; she just gave me another set of dice and told me to roll. But then she couldn't keep it in, so she told me that it was clumsiness.

Oh, and I had to track hunger and thirst as well (middle column in the picture; "Hunger" and "Törst". The comment on the top is just "Likes grapes"). These were percentages, starting at 100, and going up and down whenever she remembered to...

After character creation, she revealed her map:


The lines are a bit bleak here and there, because she updated it during the game (as in: with eraser).

The map is of an apartment, seen from above. The entrance is the door in the top-middle with the cat door. Almost invisible square in the top-left is the bathroom (the door is the thicker line). There were two people (sorry, silhouettes) in a sofa behind a thin cloth. The thing next to the sofa is a waste bin with something that smells "sweet and nasty at the same time" (you can see the traced "smell lines" spreading all the way to the front door).

Apparently, Glåse was hanging around outside the apartment (as geese do, we all know that), when he suddenly found a piece of bread outside the apartment, and naturally, he took it, and entered through the cat door.

I started exploring, and just as in our previous game, investigating an area meant turning the paper over to reveal a "zoomed in" view, with more details:

 

We played for an hour or so, and in the end my inventory consisted of (the square boxes on the character sheet):

  • Winter hat
  • Two slices of bread
  • Canned food (never got to open it, so don't know what's inside)
  • Two slices of bacon (was three; Glåse ate one)
  • Half a sponge cake
  • Frog plushie

Glåse ended the session with having met yet another goose in the apartment, that had a secret, cosy den/nest, where they both went to bed (it's hard being a goose).

We had great fun, and it was impressive to see her improvise so freely.

HONK HONK.

 

(Oh, and the "sweet and smelly" thing in the waste bin? Turned out to be the sponge and a poop bag next to each other. "But it's ok!" she said, "the sponge is in a bag!")

Apr 22, 2025

Untitled Goose Game as base for my daughter's game

So, the other night, my ten year old daughter wanted to play some RPG, with me as the game master for once.

"And do a map!"

"Of course! Yes yes..." (slightly panicking, trying to hurry up before she loses interest)

She's not a big fan (yet...?!) of classic fantasy tropes, i.e. wizards and hobbits, so I just ran with what I know she loves - namely the video game Untitled Goose Game.

And since we've played that game more than it deserves, sketching a map that resembles the same layout wasn't so hard (the LAYOUT, not graphics - I still draw like crap). Here's the map:


So if you've played the game I hope you recognise the starting point at the lower left part of the map (indicated by the crude X). I took some liberty with the water (e.g. the thing that looks like a snake in the picture, that's swallowed something big) because I wanted it to be a bigger challenge than in the game (i.e. deeper and with more interaction).

The farmer is still there in the centre, with the gate and everything, but the houses are new.

We made a quick character sheet:

Since Swedish seems to be not as widespread as I'd like, the attributes are named from top to bottom:

  • NAME (the name "måse" roughly translates to "goosy" or something, as in "the goose goosy")
  • BEAK
  • WINGS
  • QUICK

All attributes were rolled using d20 + d10 (I believe, we just grabbed two dice). Checks are roll-under with the same dice.

The boxes to the right are inventory slots, and the small number inside the slot indicates where on the map the item was found. Måse currently holds (going from top-left): a fork, a sausage, paper tissues (e.g. Kleenex), a bag of crisps (I think - although Måse ate it halfway through the game which explains why it is slightly erased in the image), two zucchini (nicked from the farmer of course), and half a sausage.

We decided that the inventory slots defined what the goose could hold under its wings without dropping anything.

Oh, and on the back of the map we had zoomed in view of the stuff found at various sites (almost like an old Sierra game):

 

So for example, at site 1 (located at the bridge just across the water from the starting point), there were cutlery and a necklace with something shiny, which I expected her to grab.

So she took the fork, of course.


All in all, a fun session. I believe she enjoyed the exploration part the most; coming to a new place and asking what Måse found there, e.g. having me turn the map over and draw out some objects.

She wanted me to continue the map further "north" for future games, so I guess I'll have to do that soon.

HONK HONK.

Jan 21, 2023

My daughter's monster: a blob

This (very early) morning me and my eight year old daughter had a little drawing session, and she made up this blob monster; image and description and all. Maybe you could use it in this dungeon? Enjoy!



Blob

Shoots thorns (green lines on top).

Thorns hitting adventurers depletes health, but if the thorn hits a fellow monster the effect varies with where it lands:

  • Eyes: can see into the future
  • Head: really smart, and can figure out really smart ways of defeating adventurers
  • Muscle: becomes strong, so that one could lift 50 000 houses
  • Stomach: becomes a ghost, gain ability to fly
  • Ear: really good hearing (apprx. the distance of half a planet)
  • Foot: becomes a giant

 The blob is built in layers (starting from the innermost):

  • A golden heart (yellow)
  • Lava (red)
  • Ice poison (blue)
  • Thin membrane of liquid poison (purple)
  • Glass shards (purple)
  • Grass filled with wasp tags; may paralyse (green)
  • Membrane of silver ice

The north area of the blob (just below the green lines) is a wound that didn't heal all too well. Mostly lava.

The sharp thorns around (triangles) comes in two variations:

  • Gold: indestructible. If you hit these, they will open up and shoot New Year's rockets that will swallow swords "and so on" (she never explained this)
  • Pink: giant hogweed. If you hit these, they will open up and shoot New Year's rockets filled with "giant hogweed poison"

The creator of such a blob is immune to its effects. If the creator is killed, the blob will resurrect them.

May 11, 2021

My daughter's dungeon

My six year old daughter drew this dungeon a week or so ago, after watching me doing something similar. I think it's a killer dungeon, and I think it shows that she's a great fan of monsters (e.g. she always runs the monsters when we play Castle Ravenloft, and had this to say when she saw an image of Jabba the Hutt: "He looks kind.") And she's apparently a big fan of - plumbing!

Annotated version below the map, with her own descriptions.