Apr 24, 2025

...in which my daughter makes me play her Untitled Goose Game map

So the other day I threw together an impromptu game session for my ten year old daughter, using the video game Untitled Goose Game as a base, and we had a blast.

Yesterday, she wanted to continue playing, but on the "north part" of the map, also known as the part of the map I hadn't drawn. Always eager to keep her interest up, I suggested that she also drew something while I was finishing the map for our game. So we sat down at the kitchen table with pen and paper (and crisps) (for continued motivation), and started drawing.

After a while she put down her pen and said: "Ok, my game map is finished, we're gonna play it first."

So apparently the game plan for the night had changed - she was so pleased with her map, she decided to be the game master, and naturally, I had to roll up a character.

A goose, naturally.

Character creation in her game started with me choosing one of several goose stickers, laid out in front of me:

 

(I picked the one in the upper-left corner.)

Then, I had to name it (naturally). I choose the name "Glåse" (like "Goosey", but with an L thrown in, so more like, eh, "Gloosey"...?).

I then asked if I should roll for any attributes. Yes! Of course! She started to name them, three in all, and then paused.

"You know," I said, "in some RPGs you only have three attributes, and in some, you have like...twentyfive."

(I didn't want her to limit herself to mimic my game from the other day.)

Which did the trick, because then she started to name attribute after attribute. This is my character sheet:

The attributes (to the left in the picture) are, in order from top to bottom:

  • NAME
  • RUN (as a noun)
  • BEAK
  • FEATHERS
  • NECK
  • EYESIGHT
  • EAT (as a noun...?)
  • CLUMSINESS

The last one was a secret attribute at first; she just gave me another set of dice and told me to roll. But then she couldn't keep it in, so she told me that it was clumsiness.

Oh, and I had to track hunger and thirst as well (middle column in the picture; "Hunger" and "Törst". The comment on the top is just "Likes grapes"). These were percentages, starting at 100, and going up and down whenever she remembered to...

After character creation, she revealed her map:


The lines are a bit bleak here and there, because she updated it during the game (as in: with eraser).

The map is of an apartment, seen from above. The entrance is the door in the top-middle with the cat door. Almost invisible square in the top-left is the bathroom (the door is the thicker line). There were two people (sorry, silhouettes) in a sofa behind a thin cloth. The thing next to the sofa is a waste bin with something that smells "sweet and nasty at the same time" (you can see the traced "smell lines" spreading all the way to the front door).

Apparently, Glåse was hanging around outside the apartment (as geese do, we all know that), when he suddenly found a piece of bread outside the apartment, and naturally, he took it, and entered through the cat door.

I started exploring, and just as in our previous game, investigating an area meant turning the paper over to reveal a "zoomed in" view, with more details:

 

We played for an hour or so, and in the end my inventory consisted of (the square boxes on the character sheet):

  • Winter hat
  • Two slices of bread
  • Canned food (never got to open it, so don't know what's inside)
  • Two slices of bacon (was three; Glåse ate one)
  • Half a sponge cake
  • Frog plushie

Glåse ended the session with having met yet another goose in the apartment, that had a secret, cosy den/nest, where they both went to bed (it's hard being a goose).

We had great fun, and it was impressive to see her improvise so freely.

HONK HONK.

 

(Oh, and the "sweet and smelly" thing in the waste bin? Turned out to be the sponge and a poop bag next to each other. "But it's ok!" she said, "the sponge is in a bag!")

1 comment:

  1. Even better than day one! There's so much to love about this.

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