Source: Wikipedia |
Print out the above on a oversized paper, and drop dice on it to create a random encounter.
E.g. drop three die and use one to determine the monster/creature, one to determine weapon, and the last to determine weakness/weak spot on body.
Or instead of dice: put it on the wall and throw dart! Or dip your dice in paint and throw those instead on the wall.
Anyway, you could put a meaning to different dice and drop those on the atlas above and interpret the results and be very happy according to this table:
1d4: Major feature of monster (e.g. drops on wing = flight)
1d6: Minor feature of monster
1d8: Weakness
1d10: Desire/motivation
1d12: Number of lines touching underneath = hit die
1d20: Last kill was this
And - AND! - the creature's reaction towards the party is based on the total number of even/odd dice; more even dice = happy creature, more odd = not happy.
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