Mar 30, 2013

Tower road contains a lot of towers



A strange, winding road crammed with towers, each with their own ruler. This list contains but a few of them:

Courtesy Towers (aka Twin Bow Towers)
Two towers leaning next to each other. They are not connected. Some say it is the result of rheumatic stone, others mean it has to do with magnetism.

Why Tower
The two lovers who started building this tower got into a fight half-way. The shape of the tower reflects the iron will of them both, since no one wanted to move out.

The Grumpy Gargoyles
Connected through a narrow bridge at the top, shaped like the wing of a bat. There's a grotesque obsidian head on top of each tower, rumoured to contain 10000 bats.

Rook Tower
Fell out of the sky one foggy morning. Some say it fell of the table of two giants playing chess.

Winam Tower
Only entrance is at the top. Built of thick glass, and filled with a pale red liquid. Merpeople are said to currently occupy this building.

Star Tower
Two tiny towers (in comparison to most of the other buildings in the area), with star-shaped ornaments on the top. Home to the outerworldly molepeople.

Tall Tower (aka Upsisdon)
One of the tallest buildings in the area, but when you enter through the front door you'll notice there are no stairs leading up. The lobby contains only a trap door at its centre, revealing a darkness that smells of sulphur. Occasional screams have been recorded as well.

Mar 24, 2013

Feline plague doctor



  • Believes cats carries diseases
  • Wears a porcelain mask and priest robes
  • Wears red leather gloves
  • Wields a long staff with an iron, hollow head on one end, that contains catnip and belladonna. Touching cats with the staff is believed to neutralize the disease for half a day
  • Killing a cat is forbidden, as it will release the disease - it is better for it to be contained within the cat and neutralized
  • Prays twice a day by repeatedly saying gatto morbus conrigo, and purring
  • Never removes its mask, which is why most people suspect they're only part human

Feb 23, 2013

Golems of Talion

To create a golem of Talion, you'll need:

  1. An object of any material in the shape of a human
  2. Sprinkle it with holy water and honey, to make it ready
  3. Uninterrupted time where you treat it the same way as you wish it to operate. It will function for an equal amount of time.
  4. Feed it some type of supper you've cooked yourself to activate it. The dedication you've put into the meal will directly affect its functionality; feed it well, and it will do any bidding. Feed it a sandwich and it will probably punch you.


Feb 19, 2013

The Amalgamater

The Amalgamater

The Amalgamater is a magic-user without spells of her own. She may only learn spells by combining them on the fly in the heat of battle.

Starting at second level, the Amalgamater can on her turn combine the last two spells cast in an encounter. She can memorize an amount of spells equal to one less than her level.

When trying to a learn a combined spell, throw 2d6 (one for each of the last two spells cast).

  • If both die show the same number, the Amalgamatar may choose in which order to pronounce the spell names, and the conjunction between (from the table below) freely

  • Otherwise: look up the sum of the two dice in the table below to find the conjunction. The final combined spell name is the spell name of the lowest dice, the conjunction, and then the spell name of the other die.


Every time she amalgamates (combines), she has to memorize the new spell, meaning she must forget any currently in store.
After casting a memorized spell, it is gone forever.


Conjunction table:
2-3. While
4-6. In
7-9. Unless
10-12. Nor


Example 1:
The Amalgamater decides to learn a new spell. The last two spells cast in the encounter are Cure light wounds and Light.

She throws two dice, resulting in a 2 and a 5. Not the same number, so she looks up their sum in the conjunction table (seven = "Unless"), and starts with the lowest die to learn the new spell "Cure light wounds unless light".

The DM may interpret this in many different ways, but one may be that wounds may only be healed if the environment is properly lit (or even in bright sunlight). Another possibility is that to in order to heal a wound, the Amalgamater must burn it first.


Example 2:
This time, the last two spells were Magic missile and Sleep.

She throws the dice, and gets snake eyes (two ones). But, since they share the same number, the Amalgamater may choose freely from the conjunction table, and even the order of the spell names.

She decides on while, and starts with Sleep: "Sleep while magic missile" (because the other form would mean she would shoot bolts of magic every time it was time to rest). Now she just fires away a missile, and then falls asleep.

Feb 18, 2013

Arabian Nights Spell List

The illustration list from The Arabian nights' entertainments makes for a good spell list. Maybe a bit harder to interpret, but hey, science put imagination in your brain for a reason!


Jan 27, 2013

Honest Willard

Honest Willard

What: Small, single story house next to any lonely road. Four rooms of equal size: shop, bedroom, backroom (locked), kitchen.

People: Only Walter Willard, a man with a mustache. Sells curiosities from his shop, dead cheap. Everything's magical. Can't say where he got them from, though.

What's the deal with this guy: Everything he sells is magical - and cursed. There's a spinning, purple vortex in the backroom, connected to a similar shop on another plane, where a tall moon man runs a garbage disposal facility that specializes in cursed items.

What about the vortex: It's possible to enter the vortex, but years of disposing cursed items has tainted the flow, and will permanently curse anyone foolish enough to stick their thick head in there.

What about unhappy customers: Although many have wanted to chop his little head off, Willard is stuck with a Pacifist curse, making it impossible to even start hurting him. He got this many years ago when he stuck his thick head in the vortex.

Jan 15, 2013

Dwarf oil

A very long time ago, the greedy dwarfs lived inside their mountains, digging deeper and deeper for riches.

Some say dwarfs were once giants living above ground, tall and skinny as pine trees, but as they dug closer to the centre of the earth, gravity reshaped their bodies along the way. When the pressure became too high, their bodies finally gave in and the dwarfs popped like bubbles. All that remained was their black blood, filled with powerful greed, and it filled every hole and crevice deep down in the mountainside.

But this was a long time ago. Nowadays, the crazed orks drill everywhere for this black gold, hoping to pump some fuel for their strange machines and devices of war and destruction. Some say it's even good for your skin.

Jan 6, 2013

The Compleat Spell Book of The Great Escape

STEREOTYPES
Increases the prominent attribute of the target (Strength for the strong, Intelligence for the smart, etc.).
Unfortunately, will also decrease another attribute which isn't viewed as characteristic of the target (Intelligence for the strong, etc.).


COUNTRY HOUSE
Grants the target a bonus when fighting in the country side, although he still got a fog in his chest so he needs a lot of rest.


BEST DAYS
Target finds everything pleasant and nice, when in fact s/he (along the rest of the adventuring party) has been teleported to the bizarre, vertical 31-story Labyrinth of the Misaligned Trellick, an old knocked over tower.


CHARMLESS MAN
Target is immune to all types of charms, and radiates an aura that makes everyone in the direct vicinity immune as well.


FADE AWAY
A curse that will haunt the target for some time. He or she will constantly meet people from the same background, and while enjoyable, will eventually wither away unless the curse is broken.


TOP MAN
Conjures an annoying golem in fashionable clothes. Given a rug, the golem takes flight.


THE UNIVERSAL
Target dissolves and becomes part of everything in the current room for a few minutes, allowing him or her to for example eavesdrop without the need to hide.
Beware: doing this outside will make the target insane, since s/he will be part of of every single part of the Universe.


MR. ROBINSONS' QUANGO
Pros: Target is granted access to one larger organisation, with all its benefits and enemies
Cons: It's most likely a very boring organisation.


HE THOUGHT OF CARS
Target will have nightmares the following two nights. Both involves travelling with unknown, strange vessels of which the second can travel through the air.
Worst part is: no one will want to travel along.


IT COULD BE YOU
Makes target more vulnerable to charm spells, through empty promises about easy money.
Somatic component: caster repeatable draws the target's lucky number in the air.


ERNOLD SAME
Target will repeat everything he or she did yesterday, like if it was that day again. Will do this without any complaints or afterthoughts.


GLOBE ALONE
Target can no longer see people below his own presumed social class.


DAN ABNORMAL
Like mirror image, but the clone is sillier.


ENTERTAIN ME
Curses the target to long for something else, several days away. All actions are at a penalty, unless some sort of alcohol is consumed, which takes away some of the blues.


YUKO & HIRO
Summons two small spirits that will obey the caster for six minutes. When the seventh minute comes, they will cease with whatever they are doing, kiss each other and then disappear.

Jan 2, 2013

7 devils

A spell of summoning tiny devils from below (or above, if you're already down there).

Roll 7d6, one for each devil.

Die results:
1. Either this die failed a summoning (nothing happens), or you've summoned fourth their master as well (see more further down)
2-3. Wicked devil (red)
4. Chaotic devil (slowly changes skin hue in pulses, going through the colours of the rainbow)
5-6. Nice devil (purple)

Effects:
  • Wicked and nice devils will begin wrestling immediately, trying to push each other through the ground.
  • Nice devils will perform one simple task before disappearing, as long as there are no wicked ones in sight
  • Wicked ones will only taunt and bother anyone in their vicinity
  • All devils will disappear after a few minutes

Chaotic devils are further divided into:
  1. Greedy: flies around, trying to eat anything shiny until they're too heavy to lift from the ground.
  2. Sleepy: flies up in the air, yawns, and falls to the ground sleeping. Wakes up, and repeats the procedure.
  3. Paranoid: hides behind each other. Hates to be seen.
  4. Crazy about clothing: wants to wear any piece of garment it lays its eyes on, even if it's already being worn
  5. Imitating: repeats what others are saying, even if it doesn't understand the language. May also occasionally mimic gestures.
  6. Identity crisis: believes it's a...
    1. Cat
    2. Bird
    3. Furniture
    4. Sunbeam
    5. Someone's shadow
    6. Close relative to one of the players

Alternative for when a summoning die shows a one:
Instead of indicating a failed summoning, you've actually brought fourth a big, horned devil. It will take control of the other small devils, and attack immediately.

Dec 16, 2012

The Compleat Spell Book of Surfer Rosa

BONE MACHINE
At the touch of the caster, the bones of the affected person begins to move in strange patterns, unsettling and unfamiliar for most people.
This strange dance lasts for 31 rounds.


BREAK MY BODY
At the touch of the caster, the sorcerer is able to make every bone in the touched person's body disappear.
By some cruel fate, this spell isn't lethal though.


SOMETHING AGAINST YOU
When the sorcerer whispers this spell, he curses a person into believing that everyone he will meet over the next couple of minutes has a grudge against him.


BROKEN FACE
After pulling the earlobe of the desired object two times in a row, the sorcerer may rearrange the victim's face as he wishes for the next 10 seconds.


GIGANTIC
When sorcerers fall in love, bad things are bound to happen. If cursed by this spell, whenever the wizard sees the person s/he's in love with, he or she will grow in size.


RIVER EUPHRATES
A chanting spell that, when heard, causes anyone who hears it to start looking for a horse.


WHERE IS MY MIND?
When cast, makes the target float through the air as if he or she were under water.
How to cast: the wizard must stand on his head with his feet in the air -and then spin it.


CACTUS
With this spell, the sorcerer is able to send nearby clothes and stick them to a target for a minute.


TONY'S THEME
First, the wizard cast this spell on a group of people (no more than 20, but no less than 10).
Then, the wizard points at whoever he wants them to admire unconditionally. They will even try to chant his name (anyone not knowing the name of the one they're admiring will scream "TO! NY!" instead).


OH MY GOLLY!
The wizard is able to hide a secret message in his next sentence, even though it is spoken out loud.
Anyone meant to hear the actual message will hear it loud and clear.


VAMOS
This spell raises the heartbeat of the wizard. Or maybe it'll teleport the sorcerer to the nearest beach. I don't know, the writing on the page in the spell book is really crazy.


I'M AMAZED
The sorceress conjures three spirits from her past, to tell stories that lacks any moral. Anyone hearing this will be charmed senseless.


BRICK IS RED
At the touch of the sorcerer, the victim's eyes turns to diamonds, coloured pale blue. They're still functional, but most thieves are now more than willingly to pluck them out.