Oct 24, 2015

Halloween, not so mean


Incontinent Pumpkinhead, will chase you in short sprints




Howlin' Pumpkinhead, with his neglected child due to "career choices"




Boogie-woogie Man




Conservative Grandpaghost who scares like they did back in the day, and little Short Round who's more into comics and video games and stuff.



Headless lord Bartholomew, terrifying as hell but unfortunately blind since he lacks a head. 

Oct 18, 2015

Space crap



Crap ideas for slightly crappy drawing:

  • The crew of the tiny space faring vessel El Segundo
  • From left to right:
    •  Doctor-bot C.A.G.A.D.A, specialized in species nobody's heard of
    • Captain Mierda, secretly planning to steer the vessel into a sun
    • Zurulla, has an evil left arm someone else controls (a droidstalker in a ship closeby)
    • Spiderbot Diminutos Caca, contains the former captain's brain currently in hypersleep
  • Current mission:
    • Deliver the steel crate box they picked up on CULATO XIV to the space port orbiting waste management moon NALGAS MENOR. Note on crate reads (in space common): "PLEASE DO NOT OPEN. PLEASE DO NOT EAT. PLEASE DO NOT ANSWER."
  • Selection of previous missions:
    • Deliver twelve bottles of fine wine to local president Salchicha Marrón. Failed.
    • Deliver several crates of extra heavy potatoes to some farmers. Successful, but the crates sounded a bit too metallic to contain potatoes, and the farmers looked a bit too armed.
    • Deliver local ex-president Salchicha Marrón to safety. Failed.
  • Rumour table (true or false? Roll 1d10 for the entry, and 1d20 to see if it's true or false: equal or lower = false, otherwise it's true):
    1. There's a tiny, non-functional gun on board that could blast away a planet. It's missing a part.
    2. Zurulla's helmet is filled with voidspace; the most empty void in the universe
    3. The spiderbot can transform into a heat gun
    4. The El Segundo clones every time it hypertravels; some of the clones are out to kill them
    5. The mirror in the bathroom on deck 2 is actually a telehypervision, displaying a parallel universe
    6. The mat in the captain's room is a creature from the planet E. STIÉRCOL II; it lives of sweat
    7. The captain steers El Segundo through his feelings
    8. C.A.G.A.D.A. is building a half-droid in his room. It is stealing parts from things they're supposed to deliver
    9. The droidstalker controlling Zurullas left arm is the original owner of the arm; it wants it back
    10. El Segundo can transform into large robot; the spiderbot works as its head when in that shape

Oct 6, 2015

On the distant island of Alphabet

On the distant island of Alphabet
crazy creations in motion are set.
The librarian warlock, tired of reading,
tore his books apart (without any grieving)
and threw them in the magic sea
(they are quite common there, you see).


But as he stood there on the shore,
face red, yelling: "WADDA NEED EM FOR?"
the dissolved paragraphs of sunken pages
touched the crazed geniuses of drowned mages.
"Neat!" one of the Water Magi said,
"let's bring life to that which always been dead!"


So now, on the distant island of Alphabet
twenty-six beasts crawls out of the wet.
Apex, ascender, serif, ear and tie.
All different, both in shape and cry,
but together they roam as a flock
proud children of the librarian warlock

Sep 8, 2015

Totemfolk

Have an ugly drawing and some random ideas about this ugly drawing because I'm too tired to write something coherent.


  • Every time you get resurrected, you get another head on top of any head(s) you previously had:

    Roll any die. If even, new head is a cyclops.

    Roll nearest die. If even, new head has psionic abilities.

    Roll furthest die. If even, it's a fish head.

    Roll die closest to food. If even, head speaks foreign language.

    Roll two dice of different sizes. If both are even, head has a constant cold (sneezes, runny nose, etc.).

    Roll die closest to your left hand. If even, new head shares brain with you (knows your thoughts etc.).

    Roll die closest to your right hand. If even, new head refuses to wear helmet.

  • Totemfolk are sturdy hillfolks that are often employed as battering rams in times of sieges

  • Totemfolks always speak in sentences containing exactly as many words as they have heads - no more, no less.

  • Totemfolks can transform into missiles and fly to other continents. This is only true if you're currently playing in a somewhat modern campaign that mentions totemfolks and/or missiles.


Aug 30, 2015

Care Bears inverted

The bears live in the land of Care-a-lot, named ironically after their apathetic inhabitants.

Each bear embodies a spell.

Each bear controls a part of the land - and inhabitants - through that particular spell. The spell shoots out from their belly, a ritual wrongly called the Care Bear Stare. The Stare is actually a hollow-eyed greeting demanded of the inhabitants. Ignore the stare and face the lair, as the old saying goes.

The color of their fur dictates the bear's natural/favoured environment/realm.

# Name Spell Fur color and realm
1 Bedtime Bear Sleep Blue; The ocean floor
2 Birthday Bear Create food and water Golden yellow; Dry desert
3 Cheer Bear Prismatic spray Pink; City of Flesh Golems
4 Friend Bear Charm person Orange; The abandoned theater
5 Funshine Bear Hideous laughter Sunshine yellow; Beneath the Burned Sundial
6 Good Luck Bear Obscuring mist Green; The Furthest Forest
7 Grumpy Bear Storm of vengeance Dusty blue; Twilight Towers
8 Love-a-Lot Bear Fear Light pink; Heart-shaped Shores
9 Tenderheart Bear Detect hostile intent Brown; The Mud Moraine
10 Wish Bear Meteor swarm Light teal; The village of winged houses

Each bear is a demigod.

No bear care for the others.

Aug 23, 2015

Literal Swedish translations makes a tiny encounter table


  1. Shield toad
  2. Leech cone
  3. Sea mouth
  4. Garden sucker
  5. Book ox
  6. Sun blossom fly
  7. Bonfire wasp
  8. Moon horn wether
  9. Packhouse death envoy
  10. Large thorn berry fart
  11. Ogre spindle
  12. Here bird
  13. Tallow ox
  14. Late walker
  15. Fly pouch oak grouse
  16. Finger animal
  17. Humus wader
  18. River horse
  19. Lip bear
  20. Fur flutterer

Aug 15, 2015

PuterPlane (an extremely tiny setting): monsters

ABC 80-WAYS2DIE
  • Djinn-ish
  • The tornado-like body is actually smoke coming from overheated circuits inside its monitorhead.
    • It can only maintain this form for 30 mins before it shuts down and needs to cool for 10 mins
    • When in cooling mode it looks like an ordinary puter, turned off
    • The overheated smoke-body-mode is achieved by running this small program:

      10 GOSUB 20
      20 GOSUB 10





Keyed Cobra
  • Snake-ish
  • It attacks with its keyboardhead, trying to punch in command sequences to curse its subject
    • Each successful hit will leave a mark on the targets forehead in the shape of a letter (key)
    • When the last letter in the command sequence is typed into the targets forehead, the curse activates
    • Some command sequence examples and their effects:

      FORMAT C: (memory loss)
      CHCP 864 (target changes language)




Tandy Tentacles
  • Octupus/blob-ish
  • Oracle
    • Those brave enough may ask a question by typing it in reverse on its keyboard
      • The reversed typing is due to the fact that the Tandy Tentacle reads from the other side of screen, much like a mirror
  • Lives on cowhide



Commodoreberus
  • Hound-ish
  • Gatekeepers
  • Each monitorhead runs its own program, that helps the creature overall
    • One head runs the past events-program (e.g. remembering stuff)
    • One head runs the planner (e.g. how to move its legs, shortest route to places, avoiding danger, etc.)
    • One head runs the monitoring program (e.g. are we hungry? are we overheating? are we being attacked? are we hurting?)
  • The three monitorheads shares the same processor (found in its body), so each head only gets 1/3 of the processing power
    • Cutting off/terminating a head does not make two new ones grow out, but it will give the remaining ones more processing power (for example: from 1/3 to 1/2)