Oct 23, 2021
Oct 4, 2021
Oct 3, 2021
Skellimaul/Mauleton
The skellimaul/mauleton carry its weapon - a stone maul that looks more like a greatclub because of reasons - with great disinterest; the weapon is cursed, and the skellimaul/mauleton is (almost) forever bound to it.
Skellimauls/mauletons is a by-product of the weapon's curse; the carrier is slowly transformed into its more undead appearance as time goes by, and is controlled by the parasitic weapon.
As time goes by, the wielder of the weapon turns more and more into a skeleton, turning weaker and weaker, until one day, it is unable to handle or even lift the heavy weapon, making them both stationary. When that happens, the weapon lifts its curse; the skeleton finally drops the weapon, and is free to do whatever (running away seems to be the most likely event), and the cursed maul is left alone, waiting for a new owner.
Sep 23, 2021
Sep 14, 2021
Literal Swedish translations makes a tiny location table
- Perch swamp
- Heritage bud
- Children lake area
- Fire croft
- Fog home
- Mire bay
- Beauteous oath
- Father's croft
- Tranquillity home mountain
- Free hammering
- Wife reverse
- Bird bay
- Pelt swamp
- Pelt rapids
- Old string
- Goat mountain
- The stew
- Double cream island
- Green nock
- Shark croft
- Hand beer
- Ocean rock strait
- Weekend island
- Whole ridge
- Home lake
- Side stitch isthmus
- Heave island
- Hear village
- Gust end
- Mud live
- Ice branch
- Ice take village
- Hunter's know
- Wolverine swamp
- The man bed
- Wedge
- Nugget mountain
- Charcoal bay
- Cross hill
- Cow bay headland
- The king's bed
- Randy bad
- Crone island
- Source ridge mountain
- Flesh tag
- Stock rapids
- Famine
- Look for rapids
- Suffer croft
- Little forest
- Lime tree island deep
- Goal meadow
- Light water
- The calm
- Trickster headland
- Tall ones rode
- Tall stream
- Ransom
- Stomach goose
- Stomach smile home
- Thin
- Grind well bay
- Ant ridge
- Moon gravy
- Down village
- Northern stream construction village
- New maiden
- Sneeze eating
- Coin rapids
- Stick croft
- Pure current
- Travel island
- Pure iron
- Mother's wood
- The funnyness
- Field flow
- Rose eye
- Square bay
- Raw hill
- Shrimp isthmus
- Fox landing
- Red stream isthmus
- Smoke stream
- Red ridge flow
- Cairn tea
- Roared bay
- Hall town
- Make inlet
- One's croft
- Shout croft
- Tailor red village
- Blame mountain
- Battle isthmus
- The little wall
- Big pipes
- The large scythe
- Big harness village
- Tooth lake castle
- Crosswise rode
- Beer indweller
(Follow the Swedish tag for more nonsense!)
Aug 31, 2021
The Dove: ten years anniversary
Ten years ago, I mixed up characters for words, and that poem led to a collection of sci-fi poems, that told the story of a spaceship that lost its way, a religious figure of techno-faith making passengers drink rocket fuel, a really bad captain, metamorphosis - and something more, it's been a while since I read it!
And I drew some pictures, and compiled it all into a sci-fi "horror" (I'm easily scared) story - and that was ten years ago - and you can get it here if you want to (it's free).
Some pages:
(We even turned one of the pages into a song, called Lily, named after a spambot in the story.)
Aug 24, 2021
Aug 15, 2021
Mechanized Ex-Baron von Spindelknochen
The von Spindelknochen were a strange bunch. Their favourite type of punishment were beheading (so much that they built a special type of chop-off-and-then-roll-to-a-special-moat-outside-the-castle device to speed things up, known as the Head Chopper, and then they had that problem with the necromancer that kept reanimate the skulls for her army and...but that's another story).
Where was I? Oh the von Spindelknochen, yes, strange bunch. They became even stranger when they had a visitor from the future - another von Spindelknochen it turned out, only too late, as you will see - that told all about how to prolong one's life.
Because, the visitor said, you don't really want to live through these medieval times. These dark ages.
The what now, the von Spindelknochen said.
This, the visitor said. The dark ages. Cold castles, diseases, wars, primitive ways of living. The most advanced thing you'll ever encounter in your entire life is a spoon.
A what now, the von Spindelknochen replied, because the only kitchen utensils they used were knifes since you could chop things off with those, and chopping off things were something the von Spindelknochen really liked.
Exactly! the visitor exclaimed. Five hundred years from now, humanity will travel across the planet through the skies, cutting clouds in half in large metallic, birdlike machines. Don't you want to experience that? Fast forward another five hundred years and humanity is no longer living on this planet, but on Mars, Venus - even Jupiter! And where I'm from, we've even escaped death itself.
Off with his head, the von Spindelknochen ordered, and within the second the visitor's head painted a blood red elliptic path through the air - and landed perfectly on a metallic disc - much like a tray - with small legs all round, that the visitor had brought with him apparently without anyone noticing.
The small tray started running, but the von Spindelknochen soon caught up with it (it wasn't awfully fast).
Oh the irony, the visitor's head managed to say just before the von Spindelknochen tore it off the tray and threw it out the window (and it was actually reanimated a couple of years later by that same necromancer and...but that's another story).
The tray
The tray keeps any head placed on it alive and fully functioning. It's a mechanized, Keep Aliver™-tray (with the optional Spider Legs module attached).
It was ironically invented (in the future), manufactured (in the future and also in the past after the first von Spindelknochen miraculously managed to reverse engineer it) and overly overused by the von Spindelknochen, who made a tradition - at their death beds - to chop off their own head and keep it alive on one of these discs.
The disc doesn't stop ageing though, something the first generations of von Spindelknochen learned the hard way. Though still alive, they more look like a bunch of tree stumps nowadays.
Aug 7, 2021
Sourdoughing: part 2, a wizard's tower
(Read the first part here, or just follow the tag for all posts in this series)
Introduction
So for this part of the series, I'll create something small, like a wizard's tower, to have something to build on later, e.g. after the tower is completed, we can create a milieu/environment around it in close proximity, and see where that leads us i.e. to place other things, and so on and so on.
Or something like that.
I'll use my Building a wizard's tower using 1d20 and maybe some other dice post for this.
(And apologies in advance for all the times I'll misspell the word entrance.)
Alright, let's get going!
Following instructions, or Doing What The Generator Tells Me To Do
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| It's already growing on me |
Does the tower have at least one balcony?
- 5 - Broken pottery, but no food. 1 in 6 have rune inscriptions all over them
- 6 - Lard, kept in clay pottery
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| Nice double line breaking there, breaking all consistent layout rules |
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| Nobel prize here I come |
Conclusion
- The wizard communicates with sirens
- The wizard constructs golems using lard and tangled weed
- The wizard is in custody of a small child of non-human origin
- The wizard is neglecting a lot of simple house chores due to the child
- The wizard is a lousy carpenter (see: entrance)
- A nearby earthworm is selling phony potion recipes to the wizard, hoping to eradicate all birds from the area
I mean, I'd love to explore the idea of that earthworm, or that child-like creature - but do I have the generator for that?
Only next post can tell!
Jul 31, 2021
Sourdoughing: part 0 and 1, introduction and the jars
Introduction
Something stuck in me after reading Bryce's latest review, that doesn't have anything to do with the reviewed adventure. No it was more along the lines of: instead of providing a bunch of tables, why not use them to provide something concrete instead (I'm paraphrasing and misremembering and all that, you should just read the review).
So I started to think about all the generators and tables and stuff I've written over the years, both here and on the old blog, and wondered if I couldn't try and create something with them.
I'm thinking it's like sourdoughs; you could fill up the entire fridge with them, jar after jar, but if you never use bits of them to bake something, they just sit there, idle.
(There are probably millions of better analogies than this, but you get the picture, and I'm currently making a sourdough bread, so...)
The plan
- Compile a list of generators/tables/etc that I've written that I may use (e.g. this post), from this blog and the old
- Start small and create something using one of these generators (I have this one in mind)
- Place whatever I create in step 2 "somewhere", and see what thematic things I got going from that, and find a generator/table for that for the surroundings
- Like 3, but keep expanding outwards
- Like 4 - no actually, exactly like 4
The goal
To have generated something "finished" entirely out of the generators/tables I've written previously. By finished I mean maybe an adventure, or a small hexmap, or a PDF/website, or I don't know - anything that doesn't contain "...and roll 1d4 for this".
The jars (resources)
So these are the resources I have at hand:
You know what, screw that. It's much easier to search for a table/generator when I need it, instead of catalogue it here beforehand.
Alright, I guess for next post I'll create a wizard's tower. Stay tuned.


















