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I, lewd clam
A rude type of clam that once opened, won't stop shouting naughty things. Popular at parties.
Worn lac carrier
Part tree branch, part insect, this walking stick has a resinous, glossy armour. It's friendly until you touch it, and then you're stuck and slowly become part of its resinous armour.
Capable sot
Actually tiny swarm creatures, left after burning intelligent pear tree. Can be gathered and trained. In the wild, they often go for the eyes.
Lit talc dew
A grass that emits what looks like a white powder, almost snow like, only it is burning intensively. The grass lives on burnt meat.
Ear cunt
Moving on.
A detecting pine
A treant that lurks around the forest, gathering clues, to solve the mystery of...of...well, it can't remember now, it was long ago, but it was something big. Anyway, back to lurking!
Bacterial reapers
Pale, humanoid creatures with exaggerated fingers, flat, with which they scrape any surfaces they come across in hope that they will gather something truly vile and infectious. Some concocts they sell, some they just consume. Hides in tall grass and behind corners.
Harm ice
Like really stupid snow that gets in everywhere and you just like STOP IT and it just WHYYY and you just SERIOUSLY FALL SOMEWHERE ELSE and it's just like OH IT'S NOT ME IT'S THE WIND and you're just like YOU KNOW WHAT I MEAN and it just HEY IS THAT YOUR EAR and you just panic and flap your arms around like a hyperactive bird and people stare and shake their heads and you regret that you didn't memorized fireball this morning.
Ear cock tic
Moving on (see also: four entries above).
Lo, a cut!
A wound that's actually part mimic, part wound. The mimic draws attention because the wound - "the cut" - is truly remarkable, but at the same time, the mimic emits an odour that makes most people (and most importantly: the wounded) uninterested in tending the actual wound. After a while, the wound gets infected, and eventually the wounded will die, and the mimic consume the dead body. It sometimes lie in wait on the tip of swords, ready for attach to a fresh cut.
An tic garb
Intelligent tics that hunt in packs. They hide on the inside of clothes, especially long dresses, waiting for someone to put them on. After that, they coordinate their bites so they attack at the same moment, sucking blood at an increased rate and capacity, finally weighing down their victim.
Satyric fin hag
A grandmother succubus, who also happens to be a really good swimmer and extremely misunderstood; statistically speaking, an adventurer is more likely to be hit by lightning than being bit by a satyric fin hag.
Loco cider
Liquid mimic, most often in the form of alcoholic beverages. After consumed, the victim will be digested from the inside by the mimic in a couple of hours, causing the poor sod to run around like crazy. After that, the spirit of the mimic then evaporates through the skin and spreads with the wind, hoping to infect another open bottle.
Just a dumb one page thing today! Trying to think minimalistic.
So this site is just some simple (from the outside) two rooms shrine (two separate doors). It is built in stone, but lacks all sorts of ornaments.
In each of the two rooms, a statue is present. There's nothing special about them; bog standard "important man looking into the distant, not knowing where to put his arms". One is missing its nose.
The round, barred window is located in a space between the front doors. It should give a hint to the "hidden" area between the two rooms. There are no other light sources inside the shrine.
In one of the rooms, the entrance to the (now hidden) area has been bricked up long ago by the original worshippers of the shrine, in an attempt to imprison the Changing Beast they managed to summon one night.
The flooded area has a narrow (30 cm wide), winding staircase following the four walls, leading all the way down to the bottom (30 meter). This area wasn't always under water.
At the bottom, besides broken pottery and glass vials, the following things can be found:
The skeleton remains (item 4 above) is the poor sod they left behind to fight the Changing Beast, who managed to defeat the beast by breaking up its soul into the three silver figurines using the once magical sword (now broken, item 5 above).
The three figurines depict the three different shapes the Changing Beast could take on: man, beast, and something alien and otherworldly.
Selling off the three figurines will require some persuasion, since the figurines makes most people uneasy.
They say Last Town was actually called Next Stop for a while, until they got rid of that first town (which was called First Town).
And Boogyman Mountains is sometimes referred to as Sweaty Armpit Rock, but don't tell that to its face!
3 Towers Red are made from red barked birch trees, that used to grow where the towers now stand. You win some, you lose some, as the previous owners used to say.
The dragon is called Something Else.
Have you played Telephone Pictionary Game? I can't remember if I've had, but the gist of it is basically:
(The original game makes you construct small booklets and what not, but you get the idea.)
What if you used this idea for spell research?
Let's say your average player Börje Bajskorv wants to research a new spell for his character. He writes down the complete spell description - intent, usage, whatever, even a preferred spell name - on a piece of paper, and passes it on to another player/DM.
They now have to illustrate it on another (blank) piece of paper. When they're done, they pass the illustration on to another player, who interprets the picture into words.
The new spell interpretation is then passed on to yet another player (or DM), and so on, until it finally lands in the hands of the original spell researcher as a written interpretation - and that is the final spell.
You could probably make it so that spell level is dependent on how many times the spell needs to be passed along (e.g. alternating between being drawn/interpreted).
This is a completely untested idea, so I assume it works flawlessly!
At the end of each year, it is believed that the stars above comes exactly one step closer to our planet, bringing end and destruction to it all - if the prophecy speaks truth.
"Therefore," the wise men and women says, "it is of utmost importance that we direct all force to the dark skies at the same time, to push back and fend off the evil, when the new year comes into being!"
So, at the final night of the year, entire towns gather out on the fields, bringing their magic and devices of flight and destruction, for the yearly fend off.
And at the same time, as if synchronized by an time-knowing hand, the sky lights up in the rainbow's colours.
Scholars of magic lets off their entire arsenal of ranged magic into the sky; missiles and spheres, burning or not, everything that can travel on their own.
Bowmen aim into the darkness above, and let off arrow after arrow; some alit, some just sharp.
And some, who knows neither magic nor archery, picks up the stones at their feet or the dagger at their side, and bring all their being into one great toss.
Eventually, two things happens.
First, the stars - or rather, the terrible otherworldly beings that will bring end and destruction to all - are pushed back one step, since the prophecy is actually true.
Then, when every single arrow, dagger and stone has returned from its highest point, turned around and eliminated a combat worthy citizen, when all magic-users have depleted their arsenal, and when the last summoned beast has returned to its plane of existence - it's then the invading forces of the next-door king who doesn't believe in the prophecy comes and takes over.