Aug 7, 2021

Sourdoughing: part 2, a wizard's tower

(Read the first part here, or just follow the tag for all posts in this series)

Introduction

So for this part of the series, I'll create something small, like a wizard's tower, to have something to build on later, e.g. after the tower is completed, we can create a milieu/environment around it in close proximity, and see where that leads us i.e. to place other things, and so on and so on.

Or something like that.

I'll use my Building a wizard's tower using 1d20 and maybe some other dice post for this.

(And apologies in advance for all the times I'll misspell the word entrance.)

Alright, let's get going!


Following instructions, or Doing What The Generator Tells Me To Do

"Get a pen and paper" - alright, I'm already not following the rules. I think I'll use Google Spreadsheets instead.

"Start at the bottom" - how can I do that if I don't know how many floors there'll be? I'll just do a reverse tower. Wait, will that make it a dungeon? Is this a dungeon generator in disguise? Or maybe there's some function to reverse all cells later...hmm...maybe this is why I'm told to do it on paper... Anyway, I'll just start at the top, and do it in reverse instead.

It's already growing on me


"Keep rolling on this table until you're happy" - WILL I EVER FIND HAPPINESS har har alright enough goofing around, let's roll on this table until we're happy.

First roll (thank you, random.org, since the rest of the house is fast asleep): 16 -
Does the tower have at least one balcony?

Nope, can't say it does. It doesn't even have an altan as we say in Sweden.

Next roll: 6 - Find a die that matches the number of floors pretty good
 
Eh, ok, I'll do that. I got my 1d1 right here. Oh don't look at its flipside, or you'll lose your sanity.
Ok, now what? "Roll twice". Yes, I think I can manage that without random.org, rolling... Oh, look at that, I got a one and a one. What does that mean? "[...] connect those two floors on the outside by means of: Wooden staircase, crude and unreliable"
 
Why did I have to roll twice? It's not like you have to install two staircases when you're building in the real world; one for going up, and one for going down. This entry needs an editor, I'll get one asap, but in the meantime I'll just connect the entrance with the entrance by means of a wooden staircase, crude and unreliable.

...I'll just use the best of my imagination for this:



Ok, next roll: 11 - Add a floor on top. LARDER.
And two d6 rolls after that:
  • 5 - Broken pottery, but no food. 1 in 6 have rune inscriptions all over them
  • 6 - Lard, kept in clay pottery 
All in all, another UNEXCITING floor. I mean seriously, I know it's called a larder, but for heaven's sake, store something else in there will you. Why would a WIZARD dedicate a complete FLOOR to storing LARD of all things or wait a minute.
Wait a sentence.
Of course it could be interesting. It wouldn't be interesting if a NORMAL human being would store that amount of lard, unless they were a lard lord or lard master or whatever title you'd have in a pseudo-medievil setting (I mean, imagine if this was a normal person's tower with just two floors; you got an entrence with a staircase going around the house on the OUTSIDE, and an attic full of LARD - that's not how you start a family is all I'm saying).
But now we're dealing with a WIZARD. Wizards are crazy, there's no denying of that. I mean, the entrance floor is sound proof of that ("So... there's no second floor?" - "No no, just wrap the staircase around the tower, will you please!")

So, based on that, my imagination tells me this:



Alright, next roll: 10 - Add a floor on top. BEDROOM
Yeah, sounds about right, you don't want to walk all those stairs when you're an old sorcerer.
Oh, another d6 sub table: 6 - Moss is covering the entire floor, although the furniture is still underneath somewhere. The wizard falls asleep where ever
Sounds like a parent with young children to me! Ooh, that gives me an idea:

Nice double line breaking there, breaking all consistent layout rules


Alright, on to the next roll, or should I stop and reflect here? Maybe I'll reflect instead.

I remember writing that post, that generator, thinking one would run through it a-blazing, thirty floors in one minute, e.g. if I hadn't at least twenty entires, it wouldn't be enough. More more more. But as I use my own generator myself, I notice even the slightest - what should I call it - "insinuation" (i.e. as with the moss thing above, that made me think about why wouldn't the wizard clean that up etc etc), may or may not stall the process (for the poor reader/user) by some amount of time.

Or maybe it's because I'm blogging at the same time.
Or maybe because I'm having my first real beer in several months, and my body is all confused, and my brain can't function.

Anyway... Enough reflecting. We'll see if the editor cuts that section or not.

Next roll: 11 - LARD- are you kidding me? No, just no. I need to write an addendum to that blog post. I mean, yes, some floors could benefit from repeating, but a larder? Alright, I'll add it. I mean, one point of this series is to point out how stupid one's generators could be: 5 and 3 - Broken pottery, dry ingredients. Some of fey origin.

Alright, so maybe the wizard doesn't consider the first larder-floor to be a larder at all, but merely a "ear plug resource/golem ingredient" floor, and this floor is just a pantry? Yeah I'll just rename it to pantry:
 

 
 I have to say, imagine being a sorcerer yourself, or just a plain pig farmer, and you have been invited to a "wizard's tower" - and this is what you see? A messy bedroom and food stuff? This is why common men become fighters, or clerics; they see this tower and go "screw that".

Ok, next roll: 14 - Find a die that matches the number of floors pretty good, and roll.
Ouch, I mean, yeah it's pretty boring tower so far, so some random change could do us good, but on the other hand... I got a pretty good view of this wizard right now; it's like the reverse of the common "Oh I'm living a common normal life, but I want to become powerful and taste the dark arts yada yada", like "Oh I'm a powerful sorcerer and imps are running around my legs, let's start taking things down a notch one at a time").
Ok, I found a die, let's see what floor we'll manipulate: 2 - LARDER. Oh goody.
Another roll (d6) to see how we'll mess it up: 6 - There’s a lot of barrels here, where plants and edible things are growing. A tiny cloud is circeling the ceiling, keeping everything wet and fresh
 
Hmmm.... I don't know, oh wait, I do know. I mean, if the lard in the pottery is for golem construction, why wouldn't the things growing in the barrels also be for that? I mean, maybe it's golem hair or something... Or brains? I mean, some kind of tangled weed may be used for a golem brain? Ok, that's good enough for me:


Alright, on to next floor: 4 - Add a floor on top. STUDY.
Yeah, every wizard needs a study. What's the major theme? 2 - Books about famous paintings, and what hidden magic they contain
I get it, every first time parent are looking for that "hidden magic" about how to raise their child "correct", and this wizard obviously has something extraordinary on her hands, so a full study dedicated to dealing with that little monster makes perfect sense:


Now I'm thinking; has this little child anything to do with the golem construction thing going on in the second floor? Hmm...

Anyway, next roll: 16 - Does the tower have at least one balcony?
Nope. I should probably have given that entry the possibility to deal with "if no balcony, do this instead".

Ok, another roll: 4 - STUDY.
...yeah ok, wizard likes their books, I get it, I'll play along. What major theme this time? 4 - Books about common potions that somehow all requires birds as an ingredient (multiple beaks can be found in here as well)
So, "common potions", I reckon these are potions that all wizards know how to brew, but these require birds as an additional ingredient. Does this mean someone set our poor wizard up? Sold her bad recipes? Who would benefit from this? "Oh, a potion of heal sprained toe is just moss and fly agaric - but I'll toss in a house sparrow just for the fun of it!"
No wait, it makes perfect sense. Either our little monster/non-human child has something to do with it (i.e. scribbling all over the potion book), or someone who hates birds and want them eradicated from the area has sold these recipes to wizard.
Hmm, I kinda like that latter explaination. Birds eats worms, ergo worms hates birds, so an earthworm in disguise has sold these phony recipes to the wizard!

Nobel prize here I come


Conclusion

Will this tower do? Am I happy now, as the generator clearly asked of me to be in order to stop? I don't know, how much detail would you possibly need from a wizard's tower? I mean, I have a pretty good sense of this wizard now, even though there's only six floors:
  • The wizard communicates with sirens
  • The wizard constructs golems using lard and tangled weed
  • The wizard is in custody of a small child of non-human origin
  • The wizard is neglecting a lot of simple house chores due to the child
  • The wizard is a lousy carpenter (see: entrance)
  • A nearby earthworm is selling phony potion recipes to the wizard, hoping to eradicate all birds from the area

I mean, I'd love to explore the idea of that earthworm, or that child-like creature - but do I have the generator for that?

Only next post can tell!

Jul 31, 2021

Sourdoughing: part 0 and 1, introduction and the jars

Introduction

Something stuck in me after reading Bryce's latest review, that doesn't have anything to do with the reviewed adventure. No it was more along the lines of: instead of providing a bunch of tables, why not use them to provide something concrete instead (I'm paraphrasing and misremembering and all that, you should just read the review).

So I started to think about all the generators and tables and stuff I've written over the years, both here and on the old blog, and wondered if I couldn't try and create something with them.

I'm thinking it's like sourdoughs; you could fill up the entire fridge with them, jar after jar, but if you never use bits of them to bake something, they just sit there, idle.

(There are probably millions of better analogies than this, but you get the picture, and I'm currently making a sourdough bread, so...)

The plan

  1. Compile a list of generators/tables/etc that I've written that I may use (e.g. this post), from this blog and the old
  2. Start small and create something using one of these generators (I have this one in mind)
  3. Place whatever I create in step 2 "somewhere", and see what thematic things I got going from that, and find a generator/table for that for the surroundings
  4. Like 3, but keep expanding outwards
  5. Like 4 - no actually, exactly like 4

The goal

To have generated something "finished" entirely out of the generators/tables I've written previously. By finished I mean maybe an adventure, or a small hexmap, or a PDF/website, or I don't know - anything that doesn't contain "...and roll 1d4 for this".

 

The jars (resources)

So these are the resources I have at hand:

 

You know what, screw that. It's much easier to search for a table/generator when I need it, instead of catalogue it here beforehand.

Alright, I guess for next post I'll create a wizard's tower. Stay tuned.


Jul 15, 2021

Face monster(s)

  • Hunt in packs, but not necessarily 2 eyes + 1 mouth
  • Can temporarily form a head to gain some thinking capabilities
  • The result of embarressed giants, who have lost their face in battle


May 11, 2021

My daughter's dungeon

My six year old daughter drew this dungeon a week or so ago, after watching me doing something similar. I think it's a killer dungeon, and I think it shows that she's a great fan of monsters (e.g. she always runs the monsters when we play Castle Ravenloft, and had this to say when she saw an image of Jabba the Hutt: "He looks kind.") And she's apparently a big fan of - plumbing!

Annotated version below the map, with her own descriptions.






May 2, 2021

Sejten, a dungeon map, with some hooks

Have a vanilla dungeon map I did over the last two days, including the two smaller mountain range pictures showing the area around the lair/dungeon/slightly evil place.

(And my six year old daughter named it. No I don't think she knows who Satan is.)





Adventure hooks, or maybe rather just things I make up as I watch the image above that you may find useful to get your creativity going
  1. The bear skin rugs becomes animated for 2d6 minutes whenever someone mentions anything related to either food or weapons
  2. The rats are highly intelligent and will sell for huge amount of coins. They understand human speech but can only squeak
  3. Each painting holds a piece of a larger map on the backside, marking the birthplace of whoever built this place
  4. While sitting on any chair, time passes twice as fast
  5. Each rug acts as a time portal if the right word is spoken while standing on it (each rug has it its own word); anyone standing on the rug will travel in time but not in space for 1d6 minutes, and then return to the present:
    1. (the past) When the lair was being constructed
    2. (the past) One minute ago
    3. (the past) When the lair was controlled by a very jolly queen who loved all and everyone
    4. (the past) When the lair was controlled by a very gloomy necromancer who hated everyone, but rats most of all
    5. (the past) The very moment when the To-Be-High-Lord-Snake-King and its troops invaded the lair (then controlled by a never-to-be-seen-again tribe of very friendly, human-sized rats)
    6. (the very far future) Faulty, malfunctioning robots patrolling the halls, trying to shoot laser beams at any intruder (but not succeeding because a future dungeon party nicked all guns just days prior to our time travellers, replacing the guns with regular LED pen lights)
  6. The egg is not an egg

Apr 28, 2021

Building something using words, chaotic cursor movement and maybe some dice

I don't know what this is, but there are two ways of doing it: the LINEAR, and the CHAOTIC.


THE LINEAR WAY

  1. Roll a die and consult table INTRODUCING. This is what you're "introducing", or adding (an object, a scene, whatever). When adding a new sentence, you must connect it to what was described in the previous sentence, so that the two sentences flow naturally into each other (or chaotically, if you prefer that)

  2. Repeat 1


THE CHAOTIC WAY

  1. Roll a die and consult table CURSORY MOVEMENT. This tells you where to place your cursor (or pen, if you're doing this by hand and therefore must have incredible penmanship). Never place the cursor (or pen) in the middle of a sentence; a sentence is always isolated and untouched and locked down etc so to speak

  2. Roll a die and consult table INTRODUCING. This is what you're "introducing", or adding (an object, a scene, whatever) exactly where your cursor (or pen) is. When adding a new sentence, you must connect it to what was described in the previous sentence, so that the two sentences flow naturally into each other (or chaotically, if you prefer that; people who use pen and paper for this method would probably do it chaotically)

  3. Repeat from 1


TABLE CURSORY MOVEMENT

Place cursor (or pen)...

  1. After the first sentence
  2. In the middle of the document
  3. After the last sentence
  4. After the second sentence
  5. Where your finger lands with your eyes closed
  6. In the middle of the middle of the document, so like in the first quarter I guess

 

TABLE INTRODUCING

At the cursor (or pen), introduce by describing, using one or several sentences...

  1. A stuffed bear
  2. Stairs up
  3. Stairs down
  4. A door with writings on it
  5. Used pots and pans
  6. Shrubbery
  7. Unusual tiling
  8. A horse that's about to leave
  9. A rug, halfway rolled up
  10. A horrible landscape painting
  11. A wall
  12. A hallway, crudely lit
  13. An open knapsack
  14. An unusually small dog
  15. A locked chest
  16. Spiderwebs in the ceiling
  17. A festive hall
  18. A concealed weapon
  19. Dirt and soil
  20. Fire
  21. A bottled message
  22. A painting of a king
  23. Several chests
  24. Rats
  25. A fireplace
  26. A room with a large table
  27. Stairs up and down
  28. A person in a wet hat
  29. Water breaching in
  30. Several guards looking for something
  31. A marketplace for illegal food
  32. A pond and a toad
  33. A blind ogre
  34. A marble statue
  35. A flowerbed
  36. Someone lost
  37. An intruder
  38. A broken mirror
  39. Lots of barrels
  40. A deserter from a distant war
  41. Rope hanging down from far above
  42. Mechanical device that hums
  43. Mechanical device that clicks
  44. A sundial
  45. A window
  46. A floating creature with scales
  47. Blood
  48. A magical swirl
  49. A makeshift instrument
  50. Foreign coins
  51. Claw markings
  52. A rainfall
  53. A well, with rope hanging down
  54. A terrible yell
  55. A dog digging
  56. A scholar writing in a tome, a large list of ingredients, currently at item 56
  57. A murder of crows
  58. A crown made of wood
  59. A golem waiting for a command
  60. A gust of wind
  61. Sand
  62. An authority
  63. A false prophet
  64. A cheese wedge, disappearing
  65. Mushrooms
  66. A hidden way out
  67. A rug of unusual quality
  68. A secret
  69. A mechanical person stuck in a loop
  70. A portal too small to enter
  71. A mirror concealed as a painting
  72. A great hole in the ground
  73. Bats carrying candlesticks
  74. A mole with something attached
  75. Lots of alcohol
  76. A corner
  77. Sudden movement
  78. The passing of time
  79. Glass jars containing experiments
  80. Spoiled food
  81. Smoke
  82. A large bird, interesting
  83. Something rotten
  84. Concealed danger
  85. A crowd looking for something
  86. Out-of-place animals
  87. A chest filled with stone, hiding a trap door underneath
  88. Chanting
  89. Displacement
  90. Roots
  91. An acorn, afloat
  92. Intelligence
  93. Religious practice
  94. Slow but safe transport
  95. A slow disassembly
  96. A nest
  97. Large optical instrument
  98. Fancy clothes spread about
  99. A highly sought-after glass bauble
  100. Living vines

Apr 22, 2021

Four picture prep



 




As I upload these sketches and as I type in the title of this blog post, I start to wonder if you could use only four pictures for all things in session - that is, that's the prep for the night.

The four pictures above would then - for the whole session - all represent:
  • The adventuring party
  • Random encounters
  • Loot
  • Plot hooks
  • Room descriptions
  • NPC personality traits
  • etc
For instance, you need to roll for a random encounter. Roll a 1d4 and either just use that picture as is ("You meet a knight in a never before seen armour; the knight waves at you and greet you all with a monotonous "HELLO EARTHLINGS!"), or rip off the various pieces found in the picture ("You find animal horns and hair - lots of hair").

(Now I need to get back to work. Ta-da)

Mar 15, 2021

Lair of the Bear that doesn't care

The lair of the bear that doesn't care

it can be everywhere

because when it hibernates

it transform, its body infiltrates

nature, like a balloon it inflates

< dungeon dressing, hallways, locked gates >

< mimic's blessing, old ways, ungrates >

The bear becomes the lair

but it doesn't care, 'cause it knows

between its snoring growls,

dreams of me and you and daring do's

and foes -

nine beats per minute

 nine beats per minute

  nine beats per minute

   nine beats per minute

    nine beats per minute

   nine beats per minute

  nine beats per minute

 nine beats per minute

nine beats per minute


Bells of spring ring, a recurring familiar thing

visitor begone, system collapse, song of crushing throng

blink and shrink and shrink and blink

visitor begone, take the money and run

the lair of the bear that doesn't care

resume, time to consume -

a beautiful day in June


The lair of the bear that doesn't care

it can be everywhere