Jul 29, 2021
Jul 15, 2021
Face monster(s)
- Hunt in packs, but not necessarily 2 eyes + 1 mouth
- Can temporarily form a head to gain some thinking capabilities
- The result of embarressed giants, who have lost their face in battle
Jun 26, 2021
May 11, 2021
My daughter's dungeon
My six year old daughter drew this dungeon a week or so ago, after watching me doing something similar. I think it's a killer dungeon, and I think it shows that she's a great fan of monsters (e.g. she always runs the monsters when we play Castle Ravenloft, and had this to say when she saw an image of Jabba the Hutt: "He looks kind.") And she's apparently a big fan of - plumbing!
Annotated version below the map, with her own descriptions.
May 2, 2021
Sejten, a dungeon map, with some hooks
- The bear skin rugs becomes animated for 2d6 minutes whenever someone mentions anything related to either food or weapons
- The rats are highly intelligent and will sell for huge amount of coins. They understand human speech but can only squeak
- Each painting holds a piece of a larger map on the backside, marking the birthplace of whoever built this place
- While sitting on any chair, time passes twice as fast
- Each rug acts as a time portal if the right word is spoken while standing on it (each rug has it its own word); anyone standing on the rug will travel in time but not in space for 1d6 minutes, and then return to the present:
- (the past) When the lair was being constructed
- (the past) One minute ago
- (the past) When the lair was controlled by a very jolly queen who loved all and everyone
- (the past) When the lair was controlled by a very gloomy necromancer who hated everyone, but rats most of all
- (the past) The very moment when the To-Be-High-Lord-Snake-King and its troops invaded the lair (then controlled by a never-to-be-seen-again tribe of very friendly, human-sized rats)
- (the very far future) Faulty, malfunctioning robots patrolling the halls, trying to shoot laser beams at any intruder (but not succeeding because a future dungeon party nicked all guns just days prior to our time travellers, replacing the guns with regular LED pen lights)
- The egg is not an egg
Apr 28, 2021
Building something using words, chaotic cursor movement and maybe some dice
I don't know what this is, but there are two ways of doing it: the LINEAR, and the CHAOTIC.
THE LINEAR WAY
- Roll a die and consult table INTRODUCING. This is what you're "introducing", or adding (an object, a scene, whatever). When adding a new sentence, you must connect it to what was described in the previous sentence, so that the two sentences flow naturally into each other (or chaotically, if you prefer that)
- Repeat 1
THE CHAOTIC WAY
- Roll a die and consult table CURSORY MOVEMENT. This tells you where to place your cursor (or pen, if you're doing this by hand and therefore must have incredible penmanship). Never place the cursor (or pen) in the middle of a sentence; a sentence is always isolated and untouched and locked down etc so to speak
- Roll a die and consult table INTRODUCING. This is what you're "introducing", or adding (an object, a scene, whatever) exactly where your cursor (or pen) is. When adding a new sentence, you must connect it to what was described in the previous sentence, so that the two sentences flow naturally into each other (or chaotically, if you prefer that; people who use pen and paper for this method would probably do it chaotically)
- Repeat from 1
TABLE CURSORY MOVEMENT
Place cursor (or pen)...
- After the first sentence
- In the middle of the document
- After the last sentence
- After the second sentence
- Where your finger lands with your eyes closed
- In the middle of the middle of the document, so like in the first quarter I guess
TABLE INTRODUCING
At the cursor (or pen), introduce by describing, using one or several sentences...
- A stuffed bear
- Stairs up
- Stairs down
- A door with writings on it
- Used pots and pans
- Shrubbery
- Unusual tiling
- A horse that's about to leave
- A rug, halfway rolled up
- A horrible landscape painting
- A wall
- A hallway, crudely lit
- An open knapsack
- An unusually small dog
- A locked chest
- Spiderwebs in the ceiling
- A festive hall
- A concealed weapon
- Dirt and soil
- Fire
- A bottled message
- A painting of a king
- Several chests
- Rats
- A fireplace
- A room with a large table
- Stairs up and down
- A person in a wet hat
- Water breaching in
- Several guards looking for something
- A marketplace for illegal food
- A pond and a toad
- A blind ogre
- A marble statue
- A flowerbed
- Someone lost
- An intruder
- A broken mirror
- Lots of barrels
- A deserter from a distant war
- Rope hanging down from far above
- Mechanical device that hums
- Mechanical device that clicks
- A sundial
- A window
- A floating creature with scales
- Blood
- A magical swirl
- A makeshift instrument
- Foreign coins
- Claw markings
- A rainfall
- A well, with rope hanging down
- A terrible yell
- A dog digging
- A scholar writing in a tome, a large list of ingredients, currently at item 56
- A murder of crows
- A crown made of wood
- A golem waiting for a command
- A gust of wind
- Sand
- An authority
- A false prophet
- A cheese wedge, disappearing
- Mushrooms
- A hidden way out
- A rug of unusual quality
- A secret
- A mechanical person stuck in a loop
- A portal too small to enter
- A mirror concealed as a painting
- A great hole in the ground
- Bats carrying candlesticks
- A mole with something attached
- Lots of alcohol
- A corner
- Sudden movement
- The passing of time
- Glass jars containing experiments
- Spoiled food
- Smoke
- A large bird, interesting
- Something rotten
- Concealed danger
- A crowd looking for something
- Out-of-place animals
- A chest filled with stone, hiding a trap door underneath
- Chanting
- Displacement
- Roots
- An acorn, afloat
- Intelligence
- Religious practice
- Slow but safe transport
- A slow disassembly
- A nest
- Large optical instrument
- Fancy clothes spread about
- A highly sought-after glass bauble
- Living vines
Apr 22, 2021
Four picture prep
- The adventuring party
- Random encounters
- Loot
- Plot hooks
- Room descriptions
- NPC personality traits
- etc
Mar 15, 2021
Lair of the Bear that doesn't care
The lair of the bear that doesn't care
it can be everywhere
because when it hibernates
it transform, its body infiltrates
nature, like a balloon it inflates
< dungeon dressing, hallways, locked gates >
< mimic's blessing, old ways, ungrates >
The bear becomes the lair
but it doesn't care, 'cause it knows
between its snoring growls,
dreams of me and you and daring do's
and foes -
nine beats per minute
nine beats per minute
nine beats per minute
nine beats per minute
nine beats per minute
nine beats per minute
nine beats per minute
nine beats per minute
nine beats per minute
Bells of spring ring, a recurring familiar thing
visitor begone, system collapse, song of crushing throng
blink and shrink and shrink and blink
visitor begone, take the money and run
the lair of the bear that doesn't care
resume, time to consume -
a beautiful day in June
The lair of the bear that doesn't care
it can be everywhere







