Mar 15, 2023

Anagramming Monster Manual - Part D (part 1 of 2)

Go on, Mr Doge

                           wow

   many hp

             much attack

      so scare

                            such backstory


A rust fox belched jellies

A cute critter of the forest, that has the nasty habit of spitting up "jellyballs" (much like cat hairballs) once a week. These jellyballs are related to gelatinous cubes, only much smaller, and are spherical in shape. They roll around and mostly engulf beetles and ants.

Lately, they've been sold in hot and cold beverages, such as tea, and tastes horrible depending on if you're an adult or not.


Manse

A large, stationary mimic, with a fixed taste for higher level clerics.

When a cleric is caught (e.g. the door is slammed shut), it immediately starts draining the subject of all magic (i.e. memorized spells, magical items, etc.); one round for each magical thing. After that it will try to charm its prey, and release it, hoping it will go out and gather another tasty person of faith to this little cottage of horror.


Scour

A type of small, nocturnal, pale goblin, with excessively long fingers. Each scour is always looking for something specific, which is imprinted in their brains from birth, and will go through a party's belongings with great speed without a sound.

Although they leave a real mess behind, they seldom take anything since most scours don't know what it is they are looking for (or rather: they know what it looks like, but they don't understand what it is).


Us cubs, u c

Small, adorable puppies - that aren't really puppies, but rather a distraction so that their older kins may attack the party. When these not-really-cubs enters a space, you can't really take your eyes of them, and that's all you see.


Verity pock

A gelatinous blob, filled with swellings of different sizes and colours. The blob is non-hostile and will always retreat at the first sign of danger.

The swellings, if picked, will reveal a truth or a fact that is of relevance to the picker, uttered in a tongue understood by the same.


I zip you there

An evil sorcerer that casts spells by pointing randomly at your body, yells "I ZIP YOU THERE!" and lock that body part for a round or two (e.g. points at your left eye and yells "I ZIP YOU THERE!" - making you blind on that eye).


Gaze burl

A type of large eye mimic that camouflages itself on trees. It lives on secrets, which it gathers by peeking on passersby.


Ale fen hens

Drunken poultry from the region of the Very Wet Wetlands, called so after being flooded with magical alcohol during the war against lord Drunkard. The hens were not the only animal affected by this; many strange (drunk) creatures crawl up from the fens during the full moon.

(And they are not really hens.)


Mr "Ah I lit"

A bard that thinks he's all that, and then some. Not necessarily evil, only annoying, but will always attract followers more or less fanatical, who will defend the bard at all cost.


La Bro

See "Mr Ah I lit".


Hug on eye

A tiny, winged creature (sprite), that has a hunger for eyes. With its six arms (no legs), it tries to clasp the eye of its prey, and with the help of its wings, starts spinning around, as to unscrew the eyeball from its socket.

It's a nasty bugger!


Sad mouse

A rodent that spreads bad atmosphere (i.e. affecting morale and such). A single rodent only affects a small area around itself, but when they get together the effect multiplies fast.


A zeal bulb

Plant-based monster. The bulb - roughly the size of a fist - can be planted anywhere regular plants grow. It only takes a couple of minutes for the bulb to grow stems, which will form the rough shape of a monster (depending on the surrounding area and the nutrients available to the bulb). The plant-based monster then uproots itself and starts attacking the first non-plant-based person it sees.


Be drab

Failed rat catchers - pied pipers - that mistakenly tried to charm sad mice (see above), but fell victim to their bad atmosphere. Be drabs plays monotonous tunes on their pipes, contributing to the overall bad atmosphere. To an outsider it may look like the piper is conducting the sad mice, but it's actually the other way around.


Nosebleed Silver

Counterfeit silver coins, actually mimics that feed on other (real) coins (e.g. the metal). Only way to distinguish them is to stare at the coin for several minutes, which stresses the mimic, causing the person depicted on the coin to bleed from its nose.


Past dire

This monster has evolved beyond describable. It is too horrendous. Folk may have seen it, but if so, they are unable to talk about it.


Ye reins

These monsters - humanoid and dressed in fancy clothing - are able to cast a type of silvery chord around its victims necks, in order to steer them anywhere they want. The victim only feels a slight pull.

These monsters are spotted very easily, as they need to walk close behind their victims, while holding up both their hands, thus looking pretty stupid.

 

No grey

A distant relative to mantis shrimps, the size of a horse, dwells in swallow waters where they lie in wait for anything grey and dull, giving it a quick punch as they walk by with their large claws.

Despite having a nasty punch, they are actually herbivores, and the punching only seems to be for recreation. It is believed that they are the result of bored and fashionable wizard.


Mr. Anal Beech

Moving on...


A derelict grieve

Whenever someone finally moves on from hardships, troubles, or sorrows, that feeling manifests as a lost spirit. The spirit has roughly an hour to live unless it finds a fresh grave, where it can possess the newly buried body and rise at the next full moon.


Eel rum

A kind of ooze constructed from hagfish slime when magical thunderstorms wreak havoc upon the ocean. The ooze gets stuck in fishermen's net, and attack when lifted up in the boat. Their acidic touch will after a while sink the boat - and ooze with it - after which the process starts over.


Fetid pin

A large wasp that smells really bad. Getting stung by one of these transfers that bad smell for a week or so.


Anus sot aura

Moving on...


A soaks unruly

A type of jellyfish that doesn't live in water, only next to. It can assume the shape of a oversized glass jar, enough to contain a person. It lies in wait on a shore - flat and small - and when something steps on it, it quickly expands around its prey like an enormous glass jar, containing it. It then extends a hollow tentacle to the nearest body of water, and starts filling itself up, slowly soaking its prey, waiting for it to drown.

The contained water also serves as a way for the unruly soaker to digest its prey.


Daemon rust

All battles with demons - even between themselves - leave behind small specks of crimson "dust". These, if gathered in enough amounts to fill a small pouch, may summon a lesser avatar of that demon, if the "dust" is burnt during a waxing crescent moon.

The lesser avatar has the knowledge of the real demon, but none of its powers, and will answer exactly two questions before disappearing: one truthfully (to the best of its knowledge), and one not.


A auras stoup

This type of stationary monster is often found in churches or other buildings of religious worth (you won't find them in abandoned places or ruins since they need the constant flow of people). They feed off the aura of belief the worshippers radiate, especially during mass when the concentration is higher.

When enough aura has been absorbed, the water in the font (stoup) sets and turns into a translucent blob that crawls away - and starts devouring people (this blob could be considered a child of the monster).

Hopefully, the font is then refilled with water, blessed, and the whole thing starts over again.


Sly anarchic horse 

Consider it neutral evil.


Our chair as bus

Sometimes, when you're sitting a tavern and just resting your butt, the chair will slowly start moving as if it had a will on its own. If it does, it probably just is a wizard messing with you.

But if the chair storms off out the front door with you still on top of it, picking up good speed, and doesn't stop until it reaches the eastern shore - you probably had the bad luck of picking a chair infested with little buggers known as this monster. They are the size of dust, but are really good at working together, and are known to carry many times their own weight.

 

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(There are SO many entries in the D-section of the AD&D Monster Manual, so I had to break it up into two parts - there are roughly forty entries left to write... God I hate dinosaurs)

5 comments:

  1. Ha! I put a Manse in my adventure More Than Meets the Eye, but I'm not sure I made the best use of him.

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  2. Lots to like here. The Scour is lovely, and remidns me a bit of the imps from Golden Axe, that would steal your stuff while you slept.

    Us Cubs U C are very good too. Sort of like a mobile version of that rabbit/tree stump monster.

    Love the Nosebleed Silver! And the No Grey! I love the idea of a giant shrimp that punches you just because it's bored.

    The Sly Anarchic Horse... chef's kiss.

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    Replies
    1. Oh I've forgotten about the imps! Couldn't you kick them and get coins out of them? Maybe I'm thinking about some other game. I vaguely remember being pretty bad at Golden Axe, but loving the graphics.

      If the anarchic horse had a comic book, every strip would end with it sneering at the reader.

      And thanks for reading!

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    2. Yes, the imps would steal your magic during the night, but if you woke up in time and kicked them, they would drop the magic they stole, and sometimes more.

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