Why not use them as spell books?
- Track number is spell level
- Track name is spell name (obviously)
- The A-side contains the hits; good spells that doesn't take too long to cast or memorize, but their effect will fade over time
- The B-side will take longer to memorize, and their immediate effect on you (or the spell target) will not be obvious at first (e.g. there may be additional side-effects). It will take time to get used to these spells, and there will always be wizards claiming these to be their favourites
- Track length tells us its components (minute field), and range (seconds):
- Components (minutes):
- 0-1: Verbal (singing)
- 2: Verbal (growling)
- 3: Somatic (fine dancing, ballet)
- 4: Somatic (krumping)
- 5: Material (food)
- 6: Material (steel)
- 7 and above: combine the ones above in any way such as their sum equals the track length in minutes, for instance 5 (Food)+2 (Growl) = 7 minutes
- Range (seconds):
- 00-19: Personal
- 20-29: Touch
- 30-49: Earshot
- 50-58: Eye sight
- 59: Thought (if met in person less than an hour ago)
If the spell effect - drawn from the name of the spell (e.g. song title) - isn't obvious, it's up to the casting player to make up its effect to the GM in a convincing way. If you don't get your desired effect, add a undesirable side-effect to the spell (e.g. caster's nose grows each successful casting) and keep going. Or switch CD.
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