On the distant island of Alphabet

On the distant island of Alphabet
crazy creations in motion are set.
The librarian warlock, tired of reading,
tore his books apart (without any grieving)
and threw them in the magic sea
(they are quite common there, you see).

But as he stood there on the shore,
face red, yelling: "WADDA NEED EM FOR?"
the dissolved paragraphs of sunken pages
touched the crazed geniuses of drowned mages.
"Neat!" one of the Water Magi said,
"let's bring life to that which always been dead!"

So now, on the distant island of Alphabet
twenty-six beasts crawls out of the wet.
Apex, ascender, serif, ear and tie.
All different, both in shape and cry,
but together they roam as a flock
proud children of the librarian warlock


Have an ugly drawing and some random ideas about this ugly drawing because I'm too tired to write something coherent.

  • Every time you get resurrected, you get another head on top of any head(s) you previously had:

    Roll any die. If even, new head is a cyclops.

    Roll nearest die. If even, new head has psionic abilities.

    Roll furthest die. If even, it's a fish head.

    Roll die closest to food. If even, head speaks foreign language.

    Roll two dice of different sizes. If both are even, head has a constant cold (sneezes, runny nose, etc.).

    Roll die closest to your left hand. If even, new head shares brain with you (knows your thoughts etc.).

    Roll die closest to your right hand. If even, new head refuses to wear helmet.

  • Totemfolk are sturdy hillfolks that are often employed as battering rams in times of sieges

  • Totemfolks always speak in sentences containing exactly as many words as they have heads - no more, no less.

  • Totemfolks can transform into missiles and fly to other continents. This is only true if you're currently playing in a somewhat modern campaign that mentions totemfolks and/or missiles.

Care Bears inverted

The bears live in the land of Care-a-lot, named ironically after their apathetic inhabitants.

Each bear embodies a spell.

Each bear controls a part of the land - and inhabitants - through that particular spell. The spell shoots out from their belly, a ritual wrongly called the Care Bear Stare. The Stare is actually a hollow-eyed greeting demanded of the inhabitants. Ignore the stare and face the lair, as the old saying goes.

The color of their fur dictates the bear's natural/favoured environment/realm.

# Name Spell Fur color and realm
1 Bedtime Bear Sleep Blue; The ocean floor
2 Birthday Bear Create food and water Golden yellow; Dry desert
3 Cheer Bear Prismatic spray Pink; City of Flesh Golems
4 Friend Bear Charm person Orange; The abandoned theater
5 Funshine Bear Hideous laughter Sunshine yellow; Beneath the Burned Sundial
6 Good Luck Bear Obscuring mist Green; The Furthest Forest
7 Grumpy Bear Storm of vengeance Dusty blue; Twilight Towers
8 Love-a-Lot Bear Fear Light pink; Heart-shaped Shores
9 Tenderheart Bear Detect hostile intent Brown; The Mud Moraine
10 Wish Bear Meteor swarm Light teal; The village of winged houses

Each bear is a demigod.

No bear care for the others.

Literal Swedish translations makes a tiny encounter table

  1. Shield toad
  2. Leech cone
  3. Sea mouth
  4. Garden sucker
  5. Book ox
  6. Sun blossom fly
  7. Bonfire wasp
  8. Moon horn wether
  9. Packhouse death envoy
  10. Large thorn berry fart
  11. Ogre spindle
  12. Here bird
  13. Tallow ox
  14. Late walker
  15. Fly pouch oak grouse
  16. Finger animal
  17. Humus wader
  18. River horse
  19. Lip bear
  20. Fur flutterer