The Mourner

At the corner of Bix and Forner
there's a lady, a mourner
The eyes go on no detour
they know why they're there for
and the tears fall without fear
to the ground, a sound wet as beer
But the feelings don't adhere
the guineas they steer
and come tomorrow, there's a sorrow
completely new, the lady's said her adieu
to whoever they buried
(a lone sod, never married)
and her tears, already on the next ferry
paid by the bastard who slayed
(the irony, oh you don't say)
But that's the life of a mourner
laughed the lady at Bix and Forner




The Sundial

Tristan wiped his face clean from whatever it was that the sea beneath him repeatedly spat in his face. It tasted salt and wet, but he knew better; every seemingly innocent waterdrop that slipped past his lips had a longer backstory than them old Talltops back home. Every wet inch they passed over had had a love affair with every single hideous creature in the dark depths below - just last week, an eyeball the size of a barn surfaced and winked at the ship passengers. He bit his lip and felt the salt on his tongue - regular salt water, or Tears of the Eye, who knew. Yuck.

He turned around and gazed down on the deck, where a large sundial took up most of the central space. It looked ordinary in every single way.

"I think it's broken," Tristan said to a mate passing by. "It's been pointing at three o'clock since this morning."

The mate, dressed in nothing more than underwear and a vest, shook his head and answered in a tongue that sounded like someone banging a wet fish against a brick wall before continuing past Tristan.

"I loathe wet-speak," a smooth voice behind him spoke. "LOA-THE! It's like the ocean decided to die in their mouths, ga-gruugh! And that's no sundial, dear."

"I've seen plenty of sundials," Tristan said and faced the smooth voice.

"Oh, a compe-tition, is it? I'VE SEEN ALL THE SUNDIALS IN THE WOOOORLD! I STUDIED SUNDIALING AT THE UNI-VER-SI-TY! I OWN A SUNDIAL! MY MOTHER IS A SUNDIAL! SUN-DIAAAAAL!"

The smooth - and annoying - voice belonged to a thin, tall man dressed in a long cape. It had a large, square hole in it, but it didn't look like it was part of the design. He wore gloves decorated with badly drawn stars, currently only a few inches from Tristan's face, in a overly dramatic pose.

"Just kidding," the thin man said and lowered his arms, "my mother - just like that thing on deck - isn't a sundial. Come to think of it, she probably wasn't my mother either...just like that thing on deck..." He leaned slightly passed Tristan, toward the deck, and with one hand walled around his mouth, he shouted: "MOTHER?"

As he leaned forward, a stout, bearded man looking more like heavy furniture than human appeared. He nodded at Tristan, pulled up his trouser's right leg, and said: "My name is Putty. I have a cast iron foot."

"Oh... Hello... there," Tristan said with a nod, "didn't notice you back there. I'm Tristan."

"Step on his toes, Putty," the thin man said, eyes still fixated on the not-sundial. "That'll make him notice you. MO-THER? YOOHOO?"

"His mother isn't a sundial," Putty said seriously, correcting his clothing. "I've met her."

"No, you haven't!"

"Yes I have. In Porta Cincillia Cantegia."

"Stop making up words!"

"I didn't make up those words, Arnald, it's the name of the -"

"Oh, shut up Putty. Couldn't the witch had cursed your tongue instead of your foot!"

There was a long pause. Some sort of seagull dove into the glittering water; it never surfaced again.

Tristan pulled up a piece of weathered paper from his pocket, along with a thin, sharp piece of charcoal. He did a quick sketch of the sundial on the small paper, eyeing it once or twice.

As the last black line left the charcoal, he said: "It still looks an awful lot like a sundial, I have to say."

"Maybe you've painted it wrong," Arnald said sullenly, leaning over the rail. "Because it isn't."

"Then what is it?"

"What do you care, Mr Carry Stupid Things In My Pocket? Are you a reporter? Ah, nevermind I'll tell you, alright: it's a reversed sundial."

"A what?"

"Re-ver-sed? You know," - Arnald spun his finger in the thin air - "the other way a-round? When the sun is in the position you want, you fill in its shadow on the sundial with paint or chocolate or what-ever, and then the sun stays put at that location. Ta-daa. Reversed sundial. Very illegal, so unethical."

Tristan wrote something below his sketch, then asked: "What's the point of that?"

"To make a per-fect night last forever, perhaps? Two lovers sharing a bottle of Pimbleman's, some cheese, the sun's setting...only it ISN'T! HA-HAA! STAY RIGHT WHERE YOU ARE, MR YELLOW GLOWBALL! The night's JUST getting started!"

The overly dramatic pose was back. Tristan had a finger pointing at him.

"That's what I did, anyway," Arnald said and went back to leaning over the rail.

Another seabird dove into the glittering water; it too never surface again.

Propeller Penny

Propeller Penny
Uncommon, Automaton, Human-sized

The propeller activates when the Penny crosses a analogue leyline; it will take 1 round to start up and reach full speed, run at full speed for 1d6 rounds, and then shut down for 1 round.

All Pennys are faceless, but have the ability to form emotions using the magnetic emojii-ability (MAGEMO): it may smear mud (or blood) on its face, and then rearrange the particles into face-like expressions. It's unclear if it's aware of what it conveys.

Backtracking the steps of a Penny takes you to a tall, almost abandoned apartment complex, overgrown with (now-dead) CAT87-cables. In one of the apartments on the top floor, the biological dead (but technically still functioning) body of the great video game-modder D-M1C3 (from before the last pseudo-nuke, 530 years ago) can be found in a chair. She's hooked up to an old Amstrad CPC, where a 3D-wireframe of the Propeller Penny is spinning in toxic green (the background is a pause screen of a flight simulator).

Several 3D-printers can be found scattered around the apartment, each one printing one piece of a Penny. The printers are placed so that when the pieces are printed, they click together naturally - and the Penny gets up and walks away.

On a shelf on the left wall, a worn and very old box of the computer game CHUCK YEAGER'S ADVANCED FLIGHT SIMULATOR can be found. It will most likely crumble when touched.

Penny's are drawn to clear hierarchies and loud noises. They never stop.

PuterPlane (an extremely tiny setting): landmarks: MATTERHERZ

MATTERHERZ


  • Looks like mountains, but aren't
  • Actual a short sound sample (22 KHz, 8 bit, mono) on pause
  • Each Matterherz pseudo-mountain belongs to one specific being on the PuterPlane, be it person, animal or AI. Upon death, the sound sample will resume play, and thus change the landscape
    • The sample is potentially loud; been known to knock people on their arse, and even make certain bots skip a cycle










PuterPlane (an extremely tiny setting): weapons and doodads (part 0x01)

Cathode-Ray Gun

  • Small Beam weapon
    • Smallest amount of damage
    • Concentrated attacks may inflict X-ray radiation on the target
    • Shots may be scattered when magnetic fields are present, making it an unreliable weapon 
  • Often built from scrap
    • The cathode-ray part can be salvaged from Monitorhead monsters such as ABC 80-WAYS2DIE and Commodoreberus
    • Needs a power source
      • Pedal-powered generators are popular and easy to construct



Mutated capacitors

  • Lick them to release their energy (save vs. shock; fail = heart stops, success = table below)
    1. Become illuminated for 1d6 hours (known as a Hartley curse)
    2. Index finger is charged; stored energy will be released upon first touch (roll on this table again, affects touched target)
    3. Your ears goes into hyper-signal-filtering the next 1d6 hours, making any type of spoken language ("noise") clear and understandable to you (not the exact words, but the general meaning)
    4. Reverse hyper-signal-filtering: speak only pink noise for the next 1d6 hours. Speaking in this mode will most likely attract KORG WORGS
    5. Flatten out any sudden change in violence: damage done to/by you cannot differ more than 1 point from the previous damage inflicted (unless this is the first damage done). E.g., if the previous hit inflicted 5 points of damage, and the next hit would do 2, it will instead do 4, and so on.
    6. You can summon a very weak gØlem by taking two equally sized metal plates, making them almost touch, and then separate them slowly. The space between them will open a portal, summoning the gØlem known as DIE!!lectric.