Have a vanilla dungeon map I did over the last two days, including the two smaller mountain range pictures showing the area around the lair/dungeon/slightly evil place.
(And my six year old daughter named it. No I don't think she knows who Satan is.)
Adventure hooks, or maybe rather just things I make up as I watch the image above that you may find useful to get your creativity going
- The bear skin rugs becomes animated for 2d6 minutes whenever someone mentions anything related to either food or weapons
- The rats are highly intelligent and will sell for huge amount of coins. They understand human speech but can only squeak
- Each painting holds a piece of a larger map on the backside, marking the birthplace of whoever built this place
- While sitting on any chair, time passes twice as fast
- Each rug acts as a time portal if the right word is spoken while standing on it (each rug has it its own word); anyone standing on the rug will travel in time but not in space for 1d6 minutes, and then return to the present:
- (the past) When the lair was being constructed
- (the past) One minute ago
- (the past) When the lair was controlled by a very jolly queen who loved all and everyone
- (the past) When the lair was controlled by a very gloomy necromancer who hated everyone, but rats most of all
- (the past) The very moment when the To-Be-High-Lord-Snake-King and its troops invaded the lair (then controlled by a never-to-be-seen-again tribe of very friendly, human-sized rats)
- (the very far future) Faulty, malfunctioning robots patrolling the halls, trying to shoot laser beams at any intruder (but not succeeding because a future dungeon party nicked all guns just days prior to our time travellers, replacing the guns with regular LED pen lights)
- The egg is not an egg