Whenever cure/remove disease is cast, the target must make a CON-save.
If failed, the disease became (or was already) resistant to this particular cleric/normal person's version of cure/remove disease. The diseased individual still suffers from the disease, and may only be cured by another person but this time with a penalty (+1/-1 or similar). The penalty accumulates.
(Antibiotic resistance is serious problem, people!)
Jul 26, 2015
Jul 25, 2015
Jul 13, 2015
Where is my mind? (or Who's head is this?)
There are magicks that messes with everyone's head - literally.
When caught, nothing happens (not even the slightest stomach ache).
But somewhere in the world, there's a headless being out to get you. Its head - or rather, the schematics for recreating the shape and functions and most memories - have been transferred to your DNA.
It rests there, inside you, doing nothing, until the poor headless creature comes within close range of you and the schematics activates - and you start transforming into its head. The creature will then pick up and attach its head (you), resuming business as usual.
Some explaining mechanics if you want/need that
Flow of the curse:
1. Person A is cursed
2. Random creature B loses its head
3. Creature B will start chasing after Person A (it will always know the general direction of Person A)
4. When Creature B is within range X of Person A, thing Y will happen (transformation still reversible)
5. When Creature B is within very close range of Person A, the head transformation will lock in and will complete
6. Creature B pick up its head and attaches it again
7. If Creature B is decapitated, the curse is reversed and Person A will unfold to its former self
To randomly determine what type of creature loses its head: use any random encounter table/long list of monsters you've got at hand. It may very well be another human being. Maybe not a kraken.
To determine how far away the creature is: common sense, or 1d12 days of travelling by foot.
Ranges and their effects (point 4 and 5 above): when Creature B is within 10 metres, the transformation kicks in and will not be reversible. Other than that: assuming a person has two legs, two arms, one torso and one head, render one random body part useless for every 100 meter the creature closes in (reversible), starting at a 600 metre range.
The Matryoshka Effect: however highly unlikely, there will always be a small risk that Person A, while cursed, loses his/her own head due to another person being cursed, and so on, ad infinitum.
When caught, nothing happens (not even the slightest stomach ache).
But somewhere in the world, there's a headless being out to get you. Its head - or rather, the schematics for recreating the shape and functions and most memories - have been transferred to your DNA.
It rests there, inside you, doing nothing, until the poor headless creature comes within close range of you and the schematics activates - and you start transforming into its head. The creature will then pick up and attach its head (you), resuming business as usual.
Some explaining mechanics if you want/need that
Flow of the curse:
1. Person A is cursed
2. Random creature B loses its head
3. Creature B will start chasing after Person A (it will always know the general direction of Person A)
4. When Creature B is within range X of Person A, thing Y will happen (transformation still reversible)
5. When Creature B is within very close range of Person A, the head transformation will lock in and will complete
6. Creature B pick up its head and attaches it again
7. If Creature B is decapitated, the curse is reversed and Person A will unfold to its former self
To randomly determine what type of creature loses its head: use any random encounter table/long list of monsters you've got at hand. It may very well be another human being. Maybe not a kraken.
To determine how far away the creature is: common sense, or 1d12 days of travelling by foot.
Ranges and their effects (point 4 and 5 above): when Creature B is within 10 metres, the transformation kicks in and will not be reversible. Other than that: assuming a person has two legs, two arms, one torso and one head, render one random body part useless for every 100 meter the creature closes in (reversible), starting at a 600 metre range.
The Matryoshka Effect: however highly unlikely, there will always be a small risk that Person A, while cursed, loses his/her own head due to another person being cursed, and so on, ad infinitum.
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