Sep 3, 2023
Aug 14, 2023
Aug 8, 2023
My Secret Santicore 2014 entry: People at the bazaar!
For reasons unknown, I stumbled upon my old Secret Santicore 2014 entry - and actually, quite liked it!
And since I quite liked it, and couldn't find it here, I thought I should archive it here as well, since although the tomes of the Santicore contains multitudes of infinite wisdom, they are just exactly that; TOMES.
(And I find the font hard to read.)
The request was as follows:
Most cruel of givers, I a humble petitioner ask for a means of filling my seedy marketplace with scoundrels, villains, shifty peddlers, beggars, vagabonds, and their ilk. But not just who they are but why they are at the irreputable bazaar. The place is busy and though a person may only meet 20 people in the course of their visit, 100 people would not be unreasonable.
Thanks!
J.F.
(I never did find out who that was.)
So I naturally made a d100 table of people; roll once and read across, or roll once per column.
Of course, Blogger wasn't made for displaying tables, so I tried my best to fit it below without screwing up the AMAZING page layout (it's all just text so you should be able to just copy-paste it), you may need to scroll horizontal. But there's also a pure sheet version on Google Drive if the one below gives you trouble.
OR...just use the button below the table. It is INTERACTIVE and will DIGITALLY produce a random person for you! The mind boggles!
| # | First name | Last name (1st part) | Last name (2nd part) | Business at the bazaar | Secret |
| 1 | Abgad | Knife | heart | Sells meat of unknown origin; 1 in 6 contains beneficial parasites | Been tracking the party for days |
| 2 | Ahq | Mold | ears | Sells painted pot shards as relics | Stolen identity |
| 3 | Almond | Old | daughter | Looking for ... (roll up another person) | His/her teeth are living beings; last of their kind |
| 4 | Aziri | farer | Looking for a blood magician named ... (roll up another one) | Wanted for murder | |
| 5 | Badsey | Twixt | ruse | Prizefighter; last match was against ... (roll another) | Mind reader; mute |
| 6 | Barker | Broth | brat | Wears a porcelain mask | Actually two people, one standing on the other |
| 7 | Billobi | Warring | moor | Crawls on a all four, searching for that "special" coin | Breed imps at home in his/her cellar |
| 8 | Bog | Tot | tripler | Carries a big animal cage, says s/he lost "them" | Spoils food just by touching it |
| 9 | Cag | Skar | bringer | Pickpocketing (bad at it) | Body smell is slightly toxic |
| 10 | Coo | Booth | bub | Pickpocketing (good at it) | Undead without knowing it |
| 11 | Cut | Toe | eye | Exotic fruit merchant | Can't lie (under a spell) |
| 12 | Dodger | Ash | hater | Palm reader (quack) | Can't tell the truth (under a spell) |
| 13 | Dong | Teeth | tosser | Bodyguard for ... (roll up another person) | Steals memories |
| 14 | Drutt | Prat | thrasher | Broke merchant just closing up his shop | Shrinks to pixie size during night time |
| 15 | Edma | Star | whisperer | Selling home-made maps to a newly discovered continent | Bored noble, playing "common" |
| 16 | Estra | Fear | trawler | Doomsayer (can't shut up) | Dies every full moon; reincarnated at the next |
| 17 | Eugen | Moth | mangler | Mimer (unappreciated); specializes in "death-faces" | Clothes are a parasite |
| 18 | Exo | Baby | burier | Hatter; everything's made of food | Keeps a log book at home with details about every person s/he's ever met |
| 19 | Farthington | Gob | collector | Loafer; can whistle the spell Strong Whistling | Just robbed a friend of the party |
| 20 | Father | Filth | taster | Local guard (corrupt), works in pairs (roll up another person) | Working in collusion with another merchant; steals goods to sell |
| 21 | Forlorn | Salt | mine | Fishwife | Working with the law enforcers |
| 22 | Fhf | Log | and mud | Sells love potions (1 in 6 are magically, but actual emotion is random) | Paints charms all around town; may attract pixies |
| 23 | Garga | Fart | fob | Has miniature golems (clay) for sale | Sound of voice is delayed due to excessive time travelling |
| 24 | Gloth | Piss | master | Known drunk, ignored by most | Dust collector; tries to invent a new type of golem |
| 25 | Gy | Knob | hole | Merchant of extremely tiny weapons (finger sized) | Can turn small amounts of sand into glass at will, but will lose life doing so |
| 26 | Hasten | Rot | well | Merchant of ridiculously large weapons | Wakes up every day with one prepared spell, but have no idea what it will do |
| 27 | Hog | Much | less | Trying to buy meat but cannot speak the language | Has an unhealthy affection for cats |
| 28 | Hoop | Oath | bend | Drawing symbols on the ground (manic) | Stalks ... (roll up another person) |
| 29 | Idle | Tick | blood | Sings for money (knows one song) | Has a cast iron foot (cursed by a witch ten years ago) |
| 30 | Ihmren | Palm | bleed | Looking for trouble (already got a black eye) | Actually a forgotten minor deity (forgot it him/herself) |
| 31 | Iinez | Sand | peeler | Looking for a translator; has cryptic, unreadable note found in a pot | Both hands turn into solid iron when angry; almost drowned once |
| 32 | Iridia | Marrow | son | Sells outlawed wine (or so s/he says) | Possessed by a demon; original soul lost |
| 33 | Jahaja | Hill | barrow | Lost, naked, speaks gibberish | Will start stalking party if approached |
| 34 | Jarmin | Rough | flinger | Member of Priesthood of Animals; chants by imitating animals | Levitates 1 cm above ground at all times; will die if feet touches |
| 35 | Jil | Minx | flesh | Hungover poet at it again; arms tattooed with poetry | Half-tree, half-human. Hunted. Keeps to him/herself |
| 36 | Jug | Copper | wound | Just a nobody. No teeth | Collector of shrunken human heads, still kept alive through magic |
| 37 | Kar | Dirt | widgeon | Street food; everything from the sea | All items owned/sold are cursed; something about his/her hands |
| 38 | Kendrick | Wight | craft | Street food; dogs, cats | Werehuman; turns into a different type of person at full moon |
| 39 | Koki | Troll | lord | Street food; large beetles that must be eaten alive | Fence (low-risk stuff); 1 in 4 are broken |
| 40 | Kovet | Zest | pound | Potter (not a very good one). 1 in 20 pot contains a strange note from ... (roll another) | Fence (high-risk stuff); 1 in 12 are magical; 1 in 6 are cursed |
| 41 | Lady | Kill | head | Fletcher; arrows are bent and looks more like twigs, but works anyway | Knows the way to the hidden bazaar underground |
| 42 | Laza | Bumble | fumbler | Fletcher; living arrows | His/her shadow is actually another living entity |
| 43 | Lump | Lung | bell | Sells expensive pictorial carpets; 1 in 12 is an actual dungeon map | Runs one of the many local gangs together with ... (roll up 3 more people) |
| 44 | Ly | Nose | odor | Back-of-the-hand reader; can see person's complete history | Has already stolen something minor from the party |
| 45 | Mama | Under | sung | Thimblerigger | Self-fulfilling vampire hunter; needs no real proof of person actually being a vampire |
| 46 | Maggot | Cod | wing | Portrait artist; after completing the painting, will tear it apart and shout "RUBBISH!" | Has a demon maggot infestation bubbling in his/her stomach |
| 47 | Muck | Nine | pot | Just another nobody that happens to look like your mirror image | A horn is growing from the top of his/her head (hidden under a leather cap) |
| 48 | Mildew | Fiddle | heel | Specializes in spices, lacks eyebrows | Forced to lure away children to a troll bridge just outside of town |
| 49 | Nour | Sick | pus | Crazy; acts like a stray dog; good at finding people | Gets town gossip from gargoyles |
| 50 | Nadia | Gib | fin | Boatsman; looking for a crew to sail to a newly discovered continent | Drips poison in food around the market |
| 51 | Nydd | Poor | ish | Boatsman; looking to replace his former crew that...uhm...isn't...eh..."here" anymore | The head is the only solid form on this body; rest is gas (hidden under clothes) |
| 52 | Nell | Little | letter | Gravedigger, emaciated; looking for a new shovel | Has a mechanical heart |
| 53 | Ort | Neck | rug | User of flying ointment; cats follow him/her at a distant | Can command small amounts of gravel for a short period of time |
| 54 | Ondo | Small | fry | Recruiter for Cult of the Free Flesh; looking for volunteers to sacrifice themselves | Has a treasure map tattooed on his/her body |
| 55 | Oze | Fish | drought | Hitman; offers people to hit him/her for money; | Left eyeball isn't his/hers; belongs to a witch that spies on the town |
| 56 | Pebble | Beetle | pore | Eats onions; talks about the old days and the old bazaar | Ages ten times faster than a normal human |
| 57 | Poriya | Nail | dweller | Washes hair in mud; says s/he's worth it | Pigs recognizes him/her as their true savior |
| 58 | Poppy | Sore | picker | Sells mules; looks like one, smells like one, talks like one | Astronomer; just made contact with a distant star through quartz crystals |
| 59 | Pix | Bone | caller | Tosses cabbages from a rooftop, shouting "INFIDELS!" | Heartbroken; planning the great revenge that will "show them all" |
| 60 | Qala | Rum | hoof | Town crier; mostly made-up news | Eyes and ears are detachable; used to work as a spy |
| 61 | Quinton | Gel | rib | Wears Boots of the Toddler; makes you walk like a drunk | Avatar of an avatar of an avatar of an extremely local deity (as in this street) |
| 62 | Qoo | Wet | wit | Snake charmer; plays a flute; has several bite marks in his/her face | Has the reanimated body of ... (roll another one) in his/her cellar |
| 63 | Qit | Foot | loose | Chased by ... (roll another one), claims s/he stole his/her hat | Back is covered in eyes; all but one focuses on the same thing |
| 64 | Rust | Wither | skin | Sells blessings; writes them up on the spot (two-liners that rhymes; 1 in 20 works) | Coughs copper coins |
| 65 | Razi | Maul | pine | The Herald of Unwanted Things; clothes made of trash (quite mad) | Traps people in a small handheld mirror during the full moon |
| 66 | Roulia | Herring | herder | Alchemist; can break down smaller things into salts and strange components | Worshipper of Asudem, a cult that tries to turn statues into people |
| 67 | Ruf | Iron | belly | Scryer; sells glimpses of peoples homes (1 in 12 are real) | Shadow catcher; grinds them to dust; powder can be used for reanimations |
| 68 | Sofi | Mould | pie | Scryer; sells glimpses of peoples secrets (1 in 12 are true) | Mind and body are separated each midnight for two hours as distinct entities |
| 69 | Shahab | Gar | pipe | Writer; selling his/her latest book "The Bazaar Below Us; A Child's Tale" | Runs the "Small Monster Zoo" at the hidden bazaar underground |
| 70 | Sir | Ferry | pin | Sells puff pastry that looks like snails, worms, maggots, etc.; filled | Gills; need to find water to breathe in every ten minutes |
| 71 | Scar | Sow | fey | Part of a travelling theater group (roll three more people) | Teleports five feet in random direction every time s/he farts |
| 72 | Tally | Ale | rood | Sells used capes; 1 in 12 smells of garlic | Both will perish if eye contact is made with ... (roll another one) |
| 73 | Turtle | Hem | field | Skinner; specializes in pallas's cats | Roll four more people; these five can mend into a giant once/day; this person is the only one who knows it |
| 74 | Tab | Lock | scythe | Butcher of few words; nobody seems to know what happened to the last one | King/queen on the run from tireless assassins |
| 75 | Tamaran | Thrum | mower | Will do anything for cinnamon | Can stretch arms up to three meters |
| 76 | Uma | Tall | mole | Sells intelligent crows as companions (1 in 6 isn't intelligent; 1 in 4 isn't loyal) | Produces threads of silk from his/her own body; 1 in 6 risk turns into a cocoon instead |
| 77 | Uff | Sweat | brim | Monster hunter looking for ingredients for his/her next trap | Former head of the local thieves guild; wanted by most; planning to leave town |
| 78 | Uhnfeyn | Owl | haw | Poet; shouting his/her newest piece "WHY I LOATHE ..." (roll another person) | Turns into an indestructible statue when threatened |
| 79 | Ubo | Cold | grace | Farmer, selling crops; avoids eye contact | Escaped prisoner; circle tattoo on neck s/he tries to conceal |
| 80 | Viz | Fungi | stead | Debt collector; currently looking for ... (roll three more people); will pay for aid | Has a small vial of liquid annihilation; saving it for the revolution |
| 81 | Vala | Badger | toil | Beggar; claims s/he recognizes the party; looks a bit too clean | Ventriloquist; uses it to trick people into believing they are haunted |
| 82 | Vex | Shrub | rot | Sells umbrellas made of animal skin (some works as shields) | Works together with ...; leads people away into alleys and mugs them |
| 83 | Valdibart | Rosy | ridge | Beggar; will work for food (unreliable) | Pirate captain; rest of crew are hiding in the underground bazaar |
| 84 | Wenn | At | noon | Face painter; 1 in 12 chance paint will protect as a helmet for the rest of the day | Last guardian of tiny, tiny forest world; keeps it in his/her hat |
| 85 | Winthrop | Stock | croft | Sells chickens large enough to ride on | Trying to find ... (roll another), a demon s/he summoned up and released |
| 86 | Wafa | Wall | love | Hireling; looking for work; chewing a bone | Footman of the rebellion. Waiting for a signal from ... (roll another) |
| 87 | Wheeler | Inn | house | Failed wizard selling mischievous spells (Legtripping, Hairdoundoer, Dog breath, etc.) | Cries blood, bleeds water; half-aquanoid |
| 88 | Xö | Waste | stone | Claims to be able to train anything into a war animal; sells small dogs | Has richness at the underground bazaar but forgot the way |
| 89 | Xinjiang | No | brick | Jester in exile; melancholic; torn clothes | Smuggles strange things from the underground bazaar to the surface |
| 90 | Xipe | Grey | sour | Sells clay pots that explodes on command; no eyebrows | Consumes food by absorbing its energy; two antennas folded into his/her ears |
| 91 | Xosa | Seep | cellar | Barrelmaker; shabby, bearded | Bounty hunter; looking for ... (roll another) |
| 92 | Yari | Wood | bug | Forges crude weapons from scraps (bones, hide, broken pots) | Ex-assassin; toes are actually concealed daggers that come off |
| 93 | York | Street | pugh | Sell trinkets made of fish bones/scales | Petty thief; can squeeze body into tight spaces; almost gelatinous |
| 94 | Ymn | Twine | cot | Musician; plays an instrument that seems to be almost playing itself | Ruler of his/her own plane, that's completely empty; small trinket around neck is the key |
| 95 | Yamanqa | Sty | arch | Used to work as a food taster for a far away queen | Shaman from a tiny, tiny forest world; grew out of his/her world; searching for it |
| 96 | Zan | Wee | bald | Shifts in and out of this plane at random; will pay greatly to have it stop | Bases all decisions on a roll of a die |
| 97 | Zopp | Free | ore | Claims to have been married to a bear once; lots of scar tissue; wears eye-patch; yells | Has the Devil's Dagger stuck in his/her chest; if removed, will summon 27 devils |
| 98 | Ålrick | Sea | scull | Cursed; appears as flat painting in our world | Disguised troll from the underground bazaar; a comb keeps the illusion intact |
| 99 | Älskade | Ripe | fig | Sells hallucinogenic mushrooms (1 in 30 are potent and will materialize the visions) | Has a hidden collection of ceramic cats at home; their waving paws dictates his/her life |
| 100 | Öl | Toot | hum | Sells leashes; once bought, they tether to an invisible animal | Pipe smoker; secretly smokes hair from other people to reveal their secrets (1 in 20 are true) |
Jul 17, 2023
Gastropod die drop table
Print out the following photorealistic illustration of multiple slugs and snails for your next game. When you need a slug or a snail, just drop a die and use whatever it fell on.
(For those eco-friendly, non-printing people out there, please find a compiled table after the image for your convenience.)
Random gastropod encounter table to be used instead of the die drop alternative above:
- Slug
- Snail
Jul 1, 2023
King Dottie and his gnarly twig
King Dottie and his gnarly twig
They say that crown is really a wig
They say his kingdom is really weak
But to be fair he’s only done it for a week
King Dottie and his dirty clothes
They say the dots are flies in loads
They say his eyes are really warts
And that he only command through his farts
King Dottie and his seal clad castle
(building that fortress was really a hassle!)
Goblin King, Saviour, he’s all they gotVanquisher, Invader - but always old Dot
Jun 4, 2023
Jun 3, 2023
May 14, 2023
Anagramming Monster Manual - Part D (part 2 of 2)
A M-U scars aura
A type of flumph. These translucent jellyfish may, if pulled over the head like a hood, mask one's true appearance by giving off a more intimidating appearance. Unfortunately for some, it only works for magic users, since the jellyfish feeds off the magical nature of its, ehm, wearer, although this hasn't stopped regular folks from pulling all sorts of things over their head, jellyfish or not.
Raucous stare
Any tree with flush cuts may develop this immobile monster; the cut turns into a parasitic eye, that catches passers-by and snare them with its mesmerising rings, luring them to slowly approach the parasite. When the prey is close enough, the rings in the eye starts spinning faster and faster, forming a portal that sucks in the victim, sending them to an unknown location in deepest space, where a yet to be discovered entity gobbles them up.
Sometimes, the portal even spits something out.
Carouse suit
The clothes (including armour) of a person who dies while carousing are cursed the next day; wearing any of these apparels causes nearby doors to be slammed shut (or opened violently), windows to be scratched and small objects such as fruit, cutlery or rats to levitate for a short period of time. The wearer may also suffer the occasional tripping. The reason for all this is that the heavy carousing attracted drunkard poltergeists, who sticks to the clothing during their hangover.
In thy disc
This monster will only attack vertebrates, and only striking against their back, trying to reach the spinal cord. Upon touching it, the monster is immediately transferred back to its home world, since the spinal cord of any creature acts as a portal key for these kind of monsters; they only want to get back home. The problem is, when one is teleported back home, another one is sent back, taking its place.
So old cupid
This creature, looking like a porcupine walking upright, shoots quills when it sneezes. The quills contains a strong toxin, that causes hallucinations of a more bizarre form: joy, and the eager feeling to seek out old loves.
Usual more ass
This creature used to be fuller.
A grog sour us
Found in taverns, these not-actually-monsters will eavesdrop on adventurers and interrupt them with comments as loudly as possible.
If the adventurers are about to embark on a journey, the Grog Sour Us will lower morale by telling the "younglings" about how badly prepared they are ("WADDYA MEAN 'NO TEN-FOOT POLE'?!").
If the adventurers are celebrating coming back from an adventure, the Grog Sour Us will lower morale by telling them about all the "easily brought back" treasures they neglected and where to find them ("WADDYA MEAN YOU DIDN'T SCRAPE OFF THE GOLD FROM THE PAINTING?!").
(Although annoying, adventurers should listen carefully when the Grog Sour Us tells them about neglected treasures, since that information is always true.)
Guano and I
This monster always hits you when you least expect it - from above.
Use our balsam
This stationary, treelike monster gives off a sweet scent, that mesmerizes passers-by and tricks them into coating their skin with a sap found on the bark. The sap is highly acidic and actually part of the monster's digestive system; after a few minutes, the prey is no more than a puddle of goo, which the monster happily slurps up using one of its branches.
Gaseous mural
Some murals come to life during new moons, especially those painted by lactose intolerant artists.
Uncoil moons
This evil spirit, known simply as a Braid in other parts of the world, needs at least three full moons on a cloudless sky to form. Each full moon, it takes the bright light of the full moon - e.g. the round shape itself - and uncoils it on the ground below, as one thick, long, glowing tube. If it can do this at least three times in a row, it will then braid the tubes together, which will be the evil spirits material form for the night.
The more strands ("tubes") in the final braid, the more powerful the spirit becomes.
Sumos auras
Also called stick-men, these extremely thin humanoid creatures lures their prey (humans) by mocking them in their tongue, in an attempt to pull them closer. When the prey is close enough, the creature will release its gaseous soul - a thick and heavy fog - in a violent eruption, that weighs down and suffocates their prey. The soul (fog) then returns to its stick-man like vessel, to devour their prey.
Calicoes puns
A fabric mimic, depicting crude paintings of people doing silly things. If a viewer laughs at the scene, the mimic shoots out a dart into the open mouth of the laugher, and pulls out a piece of the person's soul; one part serves as food for the mimic, and one part becomes part of the (potentially new) painting.
Pancreas to pet
This small parasite is often found in meat from magically created creatures. If ingested, it will try to get to the pancreas via the pancreatic duct, where it will remain for its lifetime. The parasite messes with the enzymes the pancreas produce; the host has now become a pet producer in a not so obvious and magical way: the host's stool grows new magical pets as soon as it, ehm, enters the world. It takes roughly a day or two for the "pet" to fully form, after which it will pursue and obey the person for as long as it lives.
(The term "pet" is misleading since there have been sightings of not only cats and dogs, but also goats and lions.)
A pout laser us
For a long time, there was a rumour going around about the fish in a certain lake, that could hunt with their eyes, shooting rays at passers-by during the night. It turned out to be not only false, but rather the weird pastime of one sorcerer that only knew the spell Continual Light; he would cast this at the fishes' eyes, for practice.
Unknown to most - and most of all, the poor sorcerer - is that while the fish can't shoot lasers with their eyes, they Continual Light treatment have somehow messed with the brains of the fish, resulting in new generations having greater and greater psionic abilities.
Sir Soul Pause
An extremely old knight that wanders the countryside. His soul was put on hold by a witch some two hundred years ago, meaning it stayed in place like a statue, while the body of the knight kept walking on. It took seventy five years to realise what the witch had done, and now he searches for her all over the world. He feels a bit empty inside.
Ant pored on
These ants aren't actually ants, but rather the very letters from old tomes brought to life through magic mishaps. They like to live in old books, trying to talk to the letters on the pages.
Gaseous rust
The flatulence of rust monsters. Just as with normal flatulence, it is best to stay clear of it.
Array scouts us
The "array" is a network of robed, small wizards - more animal than human - that once per hour stops what they are doing, and start vibrating for a short while. All members of this network do this exactly at the same time, no matter where they are. The vibrations serve two purposes: the first is for communication, and the second is for pinpointing people; they are nosy creatures. Some have used this to their advantage to gather information about people's whereabouts, since the creatures seems to be able to communicate both ways.
Aorta sutures
This evil spirit tries to enter the very veins of its prey (through open wounds), to stitch it up from the inside.
Creator pits
The pits - large, round holes in the ground, about two metres deep - are monsters that trap bards first and foremost, using illusionary spells. They lure the bards close enough so that they trip and fall into the pit, where the monster force the captured bards to come up with new sorts of horrific ways to lure new prey into the pit (e.g. turning their ideas into illusionary spells to use as bait). When a bard is too weak to produce, the monster opens its large mouth - e.g. the bottom of the pit - and swallows them whole.
Creator pits have been known to "leak" magic, e.g. some things the bards come up with, runs wild and materializes into a real thing.
Neuron rays surtax
This tax collector is a real monster when it comes to poor psionics.
Catbirds asleep
A terrible hairy creature from beyond space and time, capable of both flight and stealthy attacks, and would have no problem taking over the world - if they didn't nap 24 hours a day. It is a mystery how they exist at all.
Jidinn
Fights with illuminated swords and speaks with a tight jaw.
God
This humanoid is a real monster when it comes to constantly taking the credit for everything.
Pin hold
A spiderlike creature, the size of a cat, that hunts prey it find pretty; given the chance it will paralyse the prey, spin its web around it and then carry it back to its lair, where it will decorate the web using flowers. The pin hold-spider keeps several of these "pins" around its lair, but only for decoration since its main source of food is nectar.
El Drop Nap Egg
This flightless bird lay eggs that contains a mild toxin, that puts a normal adult to sleep for an hour or so.
Darn backlog
This horrible creature have a million different ideas on how to kill you - if it only could get its priorities straight.
Sand rag bros
These two humanoid creatures look like they've just endured several years living in a never ending desert storm - which they did, only it was ten thousand years ago. They sell magical trinkets no one understands. Their faces are covered, but rumour has it there's really nothing to cover.
Bronzed groan
These fragile statuettes are the captured voices of a very old kind of reptile, that went extinct when the emperor Jättedummis decided to not only wipe them out, but also store their horrible death wailing inside hollow bronze statuettes. The last groan of these reptiles have matured over the centuries inside these bronze vessels, concentrating their voices, so that they will kill anyone who hears it.
Mooch carat grind
A cave-dwelling creature, blind and bored, that constantly scrapes the walls with its twelve, wide nails - wide as a dough cutter - hoping to find some metals to munch on. But it won't break a sweat finding any.
Can God prep, or...?
This monster feels rushed and not very thought through, like, you know, as if a wizard spent like two minutes on it but maybe should've started earlier that night, like, he had a full two weeks notice but nooooo "I can make it up on the fly" I mean Jeeesus.
Nagger drone
This monster, the size of a small bird, imprints on a specific human being the very moment it is born (without the need to see them), and will spend its life doing two things: first, follow that human around at all cost, and secondly, keep reminding them about all the things they haven't succeeded at, and never will, as loud as possible.
Panda girl mount
What it says on the tin, but as soon as you get off she will try to make a snack out of you.
Darner dog
This fluffy, flying beast has an acidic drool but great cuddles.
Vinegar lords
These humanoid creatures uses their tears as a form of poison, to spread ill intentions. They usually cry into someone's drink, causing the drinker to become sour and questioning other's motives. All their fingers except their thumbs are small glass vials.
I, nth dowager
A type of hermit crab spirit that seeks out wealthy widows, kills them and then moves into the body and use that as a vessel. When the body has decayed too much, they leave and start looking for another widow.
No danger
This spirit falsely calms a person - or body part, depending on where it gets stuck - into thinking there's no danger (i.e. when monsters attack). Consult the following table to see how much control the possessed has, after the spirit has taken hold in a certain body part (the spirit has control from that part of the body and down, so to speak):
- Head: person has lost all control. In immediate danger, the person will take no action, other than trying to calm his or her companions ("Hey, listen, the gnolls just want to talk, right?")
- Arms: the person is herself and fully aware of the danger, but unable to get the rest of her body to function, since it believes there's no real danger
- Legs: as 2, with arms working as well, but she won't be able to move freely since her legs believes there's no real danger
Ground rattle
These small, centipede-like bugs burrows into loose soil (or sand, preferable). They burrow together, some hundred individuals, spread out like a 1x1x1 metre cube in the ground. When they feel something moving directly above, they start spinning and vibrating, shaking the ground, hoping to trap the victim in their cube, where they will make short work of its prey in a matter of minutes.
Yr dad
This doppelgänger always looks like someone's dad. "- Hey isn't that your dad? - Oh good God, hope he doesn't see... - HEY KIDS! DID MARISSA TELL YOU ABOUT HER RASH? DID YOU TELL THEM ABOUT YOUR RASH, MARISSA? SHE NAMED IT, DIDN'T YOU, MARISSA?"
This monster is completely harmless. It mostly just bonds with the dad it mimics, hangs out for a week or two, and then moves on.
Warfd
A type of large earthworm that burrows around smaller villages, around and around, until a ditch has formed. It will then move outwards, and again, and again, until the immediate area around the village is several metres lower. The large earthworm then dies, and the soil and stones and whatnot it devoured forms a new hill.
May 4, 2023
Random tables: just switch titles
If you have a bunch of random tables (you know, "Why is this item cursed", "Why are these goblins here", "I search the body" and so on), but you want more, or you want to spice them up, or make them interested again - just randomly switch around the titles of the tables and go with that.





